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Title: coop (and map tests)
Host: USrankcabinboy
Game version: Zero-K v1.9.7.0
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1166420
Started: 3 years ago
Duration: 36 minutes
Players: 6
Bots: True
Mission: False
Rating: None
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Team 2

AI: Economist Personality (1) <DevCircuitEconomist64>
AI: Bleeding edge test (1) <DevCircuitTest64>
Spectators
BArankjannarh
TWrank[OAO]
BYrankAlexOne

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3 years ago
Was a hilarious experience
+2 / -0
Yeah nice play from the AI :)


Some strange behaviour from "AI: Bleeding edge test" near the start of the game.
1. It doesn't cap any nearby mexes apart from starting 4 until much later, despite having available cons around etc.
2. Near the start it sends its comm and 2 cons on the long trip all the way to the hill at the north of the map to make ... Tank Factory there, yes on a hill (accesible but with long way around).

Later in the game "AI: Bleeding edge test" seems to be massively excessing resources, maybe spends like 1/4 of its income at best, mostly with cons building eco, because its factories are idle. Luckily the other AI, Economist one, knew what to do with resources and made massive Caretaker farm and spammed Striders. :) Generally it performed much better than the Bleeding edge AI, mostly because it made actual units in lategame.

UAranklamer, probably worth looking at.
+0 / -0

3 years ago
Looks like an old AI version. Check original (not replay) infolog.txt
If it has 1.2.0 or 1.0.8 instead of
quote:
[f=-000001] Skirmish AI <Circuit ...-stable>: 1.2.2

then fix was not deployed yet.
+3 / -0