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Title: MM 1364: 1v1 Narrow, Rank Neutron Star
Host: Nobody
Game version: Zero-K v1.11.11.6
Engine version: 105.1.1-1821-gaca6f20
Battle ID: 1774008
Started: 5 months ago
Duration: 11 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1 Lost
Chance of victory: 43.7%
XP gained: 134
USrankStuart98 died in 11 minutes
Team 2 Won!
Chance of victory: 56.3%
XP gained: 190
unknownrankn0ddz
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FRrankHelwor




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5 months ago
Okay, something needs to be done to moderators to make them less overbearing against raiders, even ducks don't seem to work against them which makes the only raiders that do work glaive/bandit/dagger.
+0 / -0


5 months ago
I am not sure. I don't really have any particularly useful advice, I would just like to see more games of the matchup.

I mostly feel like Jump played a more solid game.
  • Finding the three Pyro raids on the Amph base was good.
  • Amph also E-stalled to excess twice. By 6:40 the side have similar total values, with more of Jump value in army and more Amph value in economy.
  • Jump expands more carefully with more defenses, while Amph is still spamming Duck into a game that has closed up.
  • A lot of Ducks are lost mid to a loose concave of LLT and Pyro, while the Amph commander dies to a Placeholder and four Moderators North, which the Ducks could have killed.
  • Being consistently behind on army and escalation seemed like the killer. It was rare for an Amph army to equal our out-cost a Jump army it fought.

These are all pretty nebulous nitpicks. My main takeaway is that I'd like to see the matchup more.
+0 / -0