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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.12.9.1
Engine version: 105.1.1-2511-g747f18b
Battle ID: 2038423
Started: 2 days ago
Duration: 29 minutes
Players: 24
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 45.4%
XP gained: 48
USranksomekid died in 29 minutes
USrankqruntingsquid died in 29 minutes
CArankGalamesh died in 29 minutes
TWrankfriend930209 died in 29 minutes
NLrankTweeki died in 29 minutes
USrankZuminez died in 29 minutes
DErankSHIFTHOLDER died in 29 minutes
FRrankruru died in 29 minutes
ITrankdrint3nso died in 29 minutes
PLrankZaks died in 29 minutes
FRrankfire54 died in 29 minutes
GBrankfishfingerfiend died in 29 minutes




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USranksomekid had a cloker walker malfunction at around 23 mins right at his fac. a lance, which was still building in the fac, was queued a move(guard?) order on the walker. the walker did cancel any move order after it walked about 1 step.
+0 / -0
2 days ago
this has been happening for as long as i have played zerok, and i only once found an accidental way around it. sadly, i forgot how. now if i want jacks to follow iris, i have to make iris follow a jack.
+0 / -0
i know this has been around for ages. just for documentation.

solution: not use units guard command on iris.
+0 / -0
31 hours ago
Huh, that explains a lot of my personal experiences actually
+0 / -0

21 hours ago
Just turn off the behavior of iris waiting for units that guard it? Am I misunderstanding? I always had that turned off
+0 / -0