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White Rabbit v2.1

By Klon
Rating:

Size: 18 x 14

PLAY ON THIS MAP


Downloads: 765
Manual downloads:
http://api.springfiles.com/files/maps/white_rabbit_v2.1.sd7
http://spring1.admin-box.com/maps/white_rabbit_v2.1.sd7


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DErankAdminKlon
3 years ago

Donator star
kinda not so dark anymore, less metal, fixed geospots.
+3 / -0
USrankAdminJasper
3 years ago
Still seems dark. Also huge amounts of reclaim in river and everywhere, metal is better I would still reduce it to 2.25 or less.
+0 / -0
DErankAdminKlon
3 years ago

Donator star
you play the map for 3 minutes and it was already clear that the map was entirely the opposite of what you exspected.

-it has about 50% of mexes of a map that size normally has, thats why mexes are bigger
- reclaim is good a makes the game start fast
- its night, thats why its dark
+0 / -0
FIrank[ffc]killer
3 years ago
Also this map has fake trees that cant be reclaimed and that block shots(you forgot to tell it Klon)
+1 / -0
NZrankTheMooseIsLoose
3 years ago

Donator star
Did you do anything specific to get the mirrors to appear?
+0 / -0
DErankAdminKlon
3 years ago

Donator star
i wrote to abma, not sure if he did anything or it fixed itself.
+0 / -0
USrankCrazyEddie
3 years ago

Donator star
It's like writing to Santa Claus! One way or another you get what you asked for. It doesn't really matter how.

HO HO HO
Mirror Christmas!

+4 / -0
ESrankElTorero
3 years ago


Needs more rabbits.
+1 / -0
DErankAdminKlon
3 years ago

Donator star
so what about a feature?
+0 / -0
EErankAdminAnarchid
3 years ago
Here's a plan:
1) I'll remove Hundred Isles from 1v1 pool because lol and because Sea ZK is not ZK.
2) Plop this instead just because.

Objections?
+2 / -0
NLrankBlackdutchie
3 years ago
Where do the boxes go for 1v1?
+0 / -0
FIrank[ffc]killer
3 years ago
remove fake trees or make them reclaimable
+0 / -0
DErankAdminKlon
3 years ago
(edited 3 years ago)


Donator star
id rather like to see this added into the teams map cycle, tho if you wanna add it to 1v1 thats fine too. id put 1v1 boxes in sw-ne corners, or a little north/south of the equator so theyre inside the mountain cove near the river.

trees are not reclaimable because theyre supposed to be just furniture. also theres the mushrooms which already hold a lot of energy. i might turn the tress into 1e reclaimables in a future if they turn out to be a great nuisance tho id rather keep them for looks.
+0 / -0
FIrank[ffc]killer
3 years ago
but ...trees still block shots...
+0 / -0
ROrankForever
3 years ago
add this map or il kick and ban you all:D
+1 / -0
GBrankTheEloIsALie
3 years ago
(edited 3 years ago)

...is there no way for trees to not block shots? It's seriously one of the most random things if a glaive survives a defender because it ran behind a tree. It just doesn't belong in this game imo.
+0 / -0
USrankAdminJasper
3 years ago
I was making 22 metal after 2:30 mins I think that is too much. Then server exited.
+0 / -0
DErankAdminKlon
3 years ago
(edited 3 years ago)


Donator star
i dont really wanna go ahead and find example of how you can do that on other maps but you can without a doubt. there are plenty of featured maps with more/bigger mexes and there are also some with lots of reclaim.

there are maps featured like rusty delta which has 6 metal mexes in the middle and another big mex in each base, its much more of a porcy/eco-heavy map than this one. i dont really get what the problem is.

+0 / -0
GBrankTheSponge
3 years ago
On Sapphire Shores you can have 20m/s after 2:30 if you build a few cons.
+0 / -0
DErankAdminmojjj
3 years ago

Donator star
maybe its the trees...?
+0 / -0
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