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White Rabbit v2.1 Featured

Planet Omega

By Klon
Rating:

Size: 18 x 14

PLAY ON THIS MAP


Downloads: 18070
Manual downloads:
http://zero-k.info/content/games/white_rabbit_v2_1.sd7


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10 years ago
kinda not so dark anymore, less metal, fixed geospots.
+4 / -0
10 years ago
Still seems dark. Also huge amounts of reclaim in river and everywhere, metal is better I would still reduce it to 2.25 or less.
+0 / -0
10 years ago
you play the map for 3 minutes and it was already clear that the map was entirely the opposite of what you exspected.

-it has about 50% of mexes of a map that size normally has, thats why mexes are bigger
- reclaim is good a makes the game start fast
- its night, thats why its dark
+0 / -0
FIrankFFC
10 years ago
Also this map has fake trees that cant be reclaimed and that block shots(you forgot to tell it Klon)
+1 / -0


10 years ago
Did you do anything specific to get the mirrors to appear?
+0 / -0
10 years ago
i wrote to abma, not sure if he did anything or it fixed itself.
+0 / -0


10 years ago
It's like writing to Santa Claus! One way or another you get what you asked for. It doesn't really matter how.

HO HO HO
Mirror Christmas!
+4 / -0
10 years ago
Needs more rabbits.
+1 / -0
10 years ago
so what about a feature?
+0 / -0


10 years ago
Here's a plan:
1) I'll remove Hundred Isles from 1v1 pool because lol and because Sea ZK is not ZK.
2) Plop this instead just because.

Objections?
+2 / -0
10 years ago
Where do the boxes go for 1v1?
+0 / -0
FIrankFFC
10 years ago
remove fake trees or make them reclaimable
+0 / -0
id rather like to see this added into the teams map cycle, tho if you wanna add it to 1v1 thats fine too. id put 1v1 boxes in sw-ne corners, or a little north/south of the equator so theyre inside the mountain cove near the river.

trees are not reclaimable because theyre supposed to be just furniture. also theres the mushrooms which already hold a lot of energy. i might turn the tress into 1e reclaimables in a future if they turn out to be a great nuisance tho id rather keep them for looks.
+0 / -0
FIrankFFC
10 years ago
but ...trees still block shots...
+0 / -0

10 years ago
add this map or il kick and ban you all:D
+1 / -0
...is there no way for trees to not block shots? It's seriously one of the most random things if a glaive survives a defender because it ran behind a tree. It just doesn't belong in this game imo.
+0 / -0
10 years ago
I was making 22 metal after 2:30 mins I think that is too much. Then server exited.
+0 / -0
i dont really wanna go ahead and find example of how you can do that on other maps but you can without a doubt. there are plenty of featured maps with more/bigger mexes and there are also some with lots of reclaim.

there are maps featured like rusty delta which has 6 metal mexes in the middle and another big mex in each base, its much more of a porcy/eco-heavy map than this one. i dont really get what the problem is.
+0 / -0
10 years ago
On Sapphire Shores you can have 20m/s after 2:30 if you build a few cons.
+0 / -0

10 years ago
maybe its the trees...?
+0 / -0
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