Loading...
  OR  Zero-K Name:    Password:   
Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.13.9.5
Engine version: 2025.04.11
Battle ID: 2283183
Started: 5 hours ago
Duration: 14 minutes
Players: 19
Bots: False
Mission: False
Rating: Casual
Watch Replay Now
Manual download


Show winners



Preview
Filter:    Player:  
sort
3 hours ago
1. Tactics: Retreat after initial kodachi damage was unnecessary. Kodachi remaining on frontlines could have created persistent threat on constructors and forward solars.
2. Scouting: Forward radar would allow better fight selection.
3. Tactics: Blitz/Kodachi vs Double kodachi should be winnable for the blitz. Failing to roam allowed multiple LLTs to be set up on frontline.
4. Tactics: Kodachi trade around commander favors enemy due to immediate reclaim. Abuse commander immobility by threatening flanks, esp against guardian coms.
5. Allocation: Delay between ceasing raiding operations and beginning of siege was too slow. Blitz production should have ceased sooner and ettin delayed in favor of light AA + Emi to deal with over blob sooner. Gap created between pressure is too long.
6. Scouting/Strategy: Continued lack of radar presence meant opportunities were missed to rotate on enemy positions east.
7. Allocation: Ally demonstrated willingness to deploy AA, gremlin > ettin, should have either relied on ally or plated. That could have been another emi.
8. Allocation: Stinger lacks durability. Against BW spam or other high burst attacks, consider gauss. Lower damage trades for uptime and not leaving a gap in the line if enemy were to coordination exploitation.
9. Tactics: Emis on standby either need to be further back or heavily escorted, esp when high closure rate + high durability attackers are in the area (amphbots, rovers, jumps), all of which were local. Technically the trade came out roughly even because we got the reclaim, but A. I did not get the reclaim and B. Emi downtime allowed enemy to refortify.
10+. Tactics: Emi spot rotations highly effective. Expand strategy in the future with adequate protections.
11. A single gauss is mostly an emotional support vs ravager balls. Plating off cloaks advisable to supplement emi defense with imps. Alternatively, terraforming low wall to inhibit movement would be sufficient and possibly force tremor.
12. Allocation: Consider, in addition to tremor, plating off rovers for 1-2 impalers. Roaming artillery seems highly effective, but emis struggle against buried aegis.
13. East side rotation could have been forced earlier. Trade off risk of flank with creating backline weaknesses sooner. Consider charons + iris for movement?
+0 / -0