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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.14.5.1
Engine version: 2025.06.21
Battle ID: 2423184
Started: 14 days ago
Duration: 11 minutes
Players: 18
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 54.2%
XP gained: 68
AUrankAveragePlan
CZrankSilent_AI
PTrankt_deimos
JPrankQrow
unknownrankmanero
NLrankBlackDevil
SErankMasterLands
NZrankBloodraiser
VErankSkruM
Team 2 Lost
Chance of victory: 45.8%
XP gained: 57
TWrankgounson8989 died in 10 minutes
DErankSpon21 died in 11 minutes
CArankGalamesh died in 11 minutes
DErankzini died in 11 minutes
GBrankAlbator died in 11 minutes
CZrankSlowpokerFace died in 6 minutes
SErankder_zitte died in 11 minutes
GBranktson died in 11 minutes
USrankAngstSorge died in 11 minutes




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There is something wrong with lobsters. In this match at 5:10, south flank I lobbed a lobster and upon landing, the lobster threw the enemy forces straight up instead of where I comanded it to.
+0 / -0
14 days ago
Did the lobster die? Lobster death now interupts lobbing (very annoying)
+2 / -0

14 days ago
It did die but after the units were thrown. Would it cancel the in flight momentum?
+0 / -0
13 days ago
Lobster launch has two stages of acceleration: straight up and then to the target location. It looks like that lobster died before second stage was triggered
+0 / -0