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Title: Zero-K: All Welcome
Host: CZrankSpringiee
Game version: Zero-K v1.3.12.1
Engine version: 100.0
Battle ID: 393174
Started: 8 years ago
Duration: 53 minutes
Players: 20
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 59.6%
XP gained: 66
PLrankRafalpluk
NLrankswappan died in 18 minutes
FIrankAdminAlcur
PErankatom2
USrankkaen died in 19 minutes
DErankfxrs
GBrankTechAUmNu
ATrankBigMac
CArankChrisPikula
USrankHomelessCasey died in 27 minutes
Team 2 Lost
Chance of victory: 40.4%
XP gained: 53
HRranktomicaST died in 53 minutes
CZrankTLama died in 41 minutes
DErankmodschi died in 53 minutes
PLrankFailer died in 3 minutes
DErankDrrrrrr died in 51 minutes
DErankCedda died in 53 minutes
SErankMudhishCode died in 49 minutes
ESrankMULTIPLAYERS died in 53 minutes
GBrankicklefluffybunny died in 53 minutes
GBrankNEShelltone died in 41 minutes




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8 years ago
Reef map. GG.

Also Urchin: 2420% cost made.
+0 / -0

8 years ago
Is reef op? The answer is in this replay
+0 / -0


8 years ago
maybe its time that Reef was addressed.

That cruise missile could do with a change to reduce overlap with the warlord/ synergise more with drones rather than give the unit a seperate function.
+2 / -0

8 years ago
AA is counter to reef drones -> reef counters AA with missile -> reef has no counters
+4 / -1


8 years ago
quote:
AA is counter to reef drones -> reef counters AA with missile -> reef has no counters


Sea just needs a total redesign in my opinion.
+0 / -0
I think the cruise missile is the last thing that should be nerfed in the Reef.
It is predictable weapon that serves its main purpose (killing porc) pretty well, but at the same time doesn't hit mobile units that reliably so its role stays limited. Also there is nothing really OP in 3500m Impaler.

The problem is elsewhere: drones that roflstomp everything and only get better the more Reefs you have, and Reef high survivability thanks to its HP pool and speed.
+0 / -0
quote:
reef has no counters


Anything underwater, Bombers, Gunships, Tacnukes (Shockley), Ulti, Bertha.

For AA there is Vamp, Trident, anything moving.
+0 / -0
quote:
It is predictable weapon that serves its main purpose (killing porc) pretty well, but at the same time doesn't hit mobile units that reliably so its role stays limited.

Killing porc/shore bombardment is what the Battleship is supposed to do. The Reef is supposed to spam drones, which are accurate + high DPS units effective against mobile units but (theoretically) weak to AA. Giving the Reef the means to then remove the fixed AA itself is bad as it means the Reef has the counter to the defence that is supposed to counter it.

The drones themselves could do with comparison stat-wise to the funnyweb drones - atm they seem better.
+1 / -0

8 years ago
For the sake of simplicity I'd consider consolidating some of the various ZK drones into common units - do funnyweb/reef/comm need different drone units? Does it add value or just confusion to look at a drone and wonder how strong it is? Travel range and quantity could still be used for balancing purposes.
+5 / -1