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Phoenix

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Phoenix: it really sucks. Can we buff it back into viability?

Previously it had a worthwhile attack but was fragile. Now it has a useless attack and is still fragile. A HP buff maybe?
+2 / -0
IK please can you please give some breathing room between those "change unit" threads?

On topic the only thing I can say is: give phoenix real napalm and make it drop 3-4 napalm bombs instead of 14ish bomblets to make it easier to aim with. That is all I gotta say on the matter.
+1 / -0

8 years ago
The reasoning behind Phoenix being crappy is that it obliterates blobs of light units (like Rocko) which is bad for the land game.

Perhaps people have learned to AA since then though.
+0 / -0
quote:
IK please can you please give some breathing room between those "change unit" threads?


Maybe its just me, but whenever I see a ZK unit ingame that is either obviously OP or useless it's like biting into tinfoil. Everything must be perfect!
+0 / -0
silo/inferno or phoenix?

choose wise.

initial cost of first silo napalm is 4,7 phoenixes.
+0 / -0

8 years ago
Any kind of light AA support will make using Phoenixes against armies quite inefficient. I don't think a Phoenix with a good attack would really remove unit blobs or skirmisher lines as long as people know how to AA.

What it could do though is start shutting down raids pretty hard. Mixing in AA into a slower main army is easy since it can keep up with it, but people rarely add AA to their raiding parties at least partly due to the speed difference between raiders and AA units.

Currently, Phoenix is mainly a defensive tool and actually isn't very bad at it. Its fragility makes it unsuited for any kind of offensive use though.

Planes ability to shut down raids with ease has been something that has got a lot of criticism in the past (stun-Stiletto, speed dive Raven). Making Phoenix attack better would probably just bring back the old situation with Planes being too easy of a solution against raids.

Then again, it's not like gunships aren't superb at shutting down raids.
+0 / -0
The difference there is that riots & AA are more effective vs gunshits than planes I suppose.

I never felt in the past that Phoenix was a problem vs raids (most units used in a later game raid are quite resilient, eg. ravagers) but it was a huge problem vs your defender/mex/windgens/cons in the first 5 minutes.
+0 / -0
Firepluk
8 years ago
We need more power in fire based weapons, in the end it's the best tool to cook a lobster :D
+2 / -0
I just want my old concussion phoenix back. Preferably along with its awesome tail laser.
God i loved that laser. Seeing your phoenixes taunting your enemies with it on their way back from a bombing run was so fun.

Also the whole "starts turning around too early" thing needs to be fucking fixed. The fix literally takes 1 small change in the code, and yet the problem has been there for more than a fucking year.
+0 / -0

8 years ago
It was skirmballs that the phoenix really shut down more than raiders.
+0 / -0
That's like saying raiders shut down Sharpshooter usage...which would even be true if Sharpshooters would never be used with any support.

AA obliterates Phoenixes.

Meanwhile something like a Firewalker or Crabe truly does shut down the skirmisher game for the enemy.
+0 / -0
8 years ago
Forget about napalm, give it a row of few Krow's carped bombs... ^^
+1 / -0
Its mostly phoneix targeting that sucks, not the actual unit. Although its cost could be reduced a little.

Blue is bombs path/final location. Red is the target.
Currently, targeting works like the top image.
If the phoneix dropped its bombs in a square or circle pattern(like bottom illustration) all at once while attacking, it would actually gain something from having more than 1 bomb, instead of hitting like 3 and missing the rest. It would be more sensible to use, because you can predict how bombs will land.
+1 / -0
8 years ago

thanks obama
+11 / -0