Interesting. I look forward to seeing how teams play differently.
Players are no longer incentivised to keep their coms alive compared to team mates, and also incentivised to keep their team mates coms alive.
:speculation/prediction:
If people no longer feel the need to prioritise their coms survival, anyone with low team focus (or high personal focus) will now have the opportunity to do a com rush with little personal consequence.
Since these players aren't uncommon, the people who act towards the good of their team will also now be motivated to com rush. Why? Because sitting back and not supporting aggressive team mates basically guarantees that that aggression will fail (being outnumbered in enemy territory) which will hurt the entire team a lot (think reclaim as well as commander income).
You've now got every player in the game wanting to com rush -> perhaps they should coordinate their efforts? The self oriented players will attack, and the team players will work around them to compound the aggression into a more decisive game ending push.
If both teams do this they'll trade bases or meet in the middle.
If this pans out as predicted, and I'm also right about com rushes being a meta shift on the horizon, players will now be accidentally playing better. Huh.
Of course, if this happens then games will more often be single sided affairs where the first battle decides the pace for the rest of the game, since the winner will have enormous reclaim and large passive income advantage.