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Sunrise Episode 5M - Field of Honor

By MYrankAdminHistidine
Ada challenges the Promethean to a duel.






Players: 1
Singleplayer
Map: Conquest_of_Paradise_v1
Game:Zero-K v1.4.10.2
Created:8 years ago
Changed: 7 years ago (revision 27)
Played: 168 times
Rated: 1 times
Rating: Your vote:
Difficulty: Your vote:

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8 years ago
Not my most inspired work, but it'll have to do.

If the fog is giving you trouble: F11 -> Effects -> Volumetric Clouds
+1 / -0

8 years ago
Is there supposed to be dialogue at the beginning? The view shifted between the two commanders but nobody said a word.
+0 / -0

8 years ago
robots use code text to chat, they dont need words PLrankAdminSprung
+0 / -0


8 years ago
Lol ROrankForever

Yeah, it's just Ada and the Promethean staring each other down across the field.
+3 / -0

8 years ago
it's like in the matrix, you just watch those code things flying there and you understand :D. Same thing here, the robot is looking at the other robot and they have a matrix communication talk :D
+0 / -0
8 years ago
yeah, add some story and maybe some special stuff...
+0 / -0

8 years ago
The two do taunt each other once at some point. I think it would be cool if the Dante event happened periodically (without more Racketeers of course) to add some challenge because right now the mission feels trivial.
+0 / -0
8 years ago
I quite liked this mission. Maybe it was the fact that I could complete it in only two tries. :) Not sure if this was how you were supposed to do it, but I pushed mid early to prevemt them expanding there then spammed Bandits and Racketeers, with some Rogues as well later on.

Also there were definitely multiple Dantes so I'm not sure if the AI built more or if KingRaptor changed it so that the second was spawned in after a time.
+0 / -0

8 years ago
y u give me funnyweb when im already spamming felons on fightmove with 100m/s.

As long as there are no real AIs for these missions, some kind of dynamic resource multiplier for the AI could add a little challenge. The Dantespam is already a nice addition to give the CAI a way of countering the shieldballs.

I would like to see some more dialogue/cutscenes, I'm not really into reading the story from the website.

On the other side, I think those missions are really nicely made tutorials and am looking forward to seeing the campaign completed.
+0 / -0

7 years ago
Broken, nothing happens on start.
+0 / -0
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