I like the notion of the skill element, but it handles so clumsily it doesn't feel good. Same as skuttle kinda.
Disintegrators are high risk, high reward, high variance.
Things that are great about ulti:
- exciting to watch
- cutting through terrain is badass and has utility
- forces people to screen for them which makes the game a lot more interesting than spamming striders
- explodes on death :)
- is a counter to units that by design don't have many counters
- creative play such as that exhibited by shaman, can have you maximising damage to large units by shooting from above, one shotting paladin
Things that suck about ulti:
- default setting is fire at will. It's like the devs intend you to fail with it at first.
- slow shot feels clumsy and sometimes unexpected movements (that aren't intentional evasions) mess you up.
- targeting feels grubby. Success often hinges on you making shots when it's not intuitive how to make the shot work. If I click on the unit it's unclear whether it'll go for center of mass or the legs or what. This comes up often when I'm trying to disintegrate singu through terra. My ulti is in range and I know where the singu is so in my head I've met my victory condition. But then I can't get the damn thing to fire where I want to, opponent reacts, and it seems pretty random whether I get to kill the singu or not.
- energy cost on movement is another 'clumsy' multiplier
So I personally like the unit, but would like to see it more stable when you manage to get it to where it needs to be. If I get an ulti to within range of the target, unscouted, with enough energy to stay cloaked, having remembered to turn it to hold fire, and I click on the target, I feel as if it's not an unreasonable expectation for the target to die consistently.
To this end, I think reducing health in order to increase reliability would be a trade-off that maintains balance while facilitating the ulti's intended purpose.
I think scuttle needs similar treatment, maybe increase cost to make sure it kills anything big and slow that it clicks on that is not in defense range?