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Bug-K: lags due to players abusing pre-game queue

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Firepluk
5 years ago
It's very easy to abuse - queuing 500 storages leads to MASSIVE lags for everyone in team even before the game has begun...
Please limit pre-game queue to sane value like 50 buildings/player
+4 / -0

5 years ago
I wonder where (and who) they learned to do that from?
+4 / -0

5 years ago
Seems like a legitimate concern, regardless of exploits it. It should be easy to fix right?

Also just in general, people spamming the queue up before games is messy and annoying. I get it, you can represent the building of a whole bunch of DRP you're not going to actually build, but now I can't see what my team is actually doing, and since you're on my team you should be trying to help me not hinder.
+1 / -0

5 years ago
IMO the game-start timer should be lowered from 2 minutes or whatever it is to like 20s - at least in 1v1.
+1 / -0
5 years ago
I disagree :(
+2 / -0
5 years ago
Never had much of an issue from this. Must be more of an impact on low end PCs
+0 / -0


5 years ago
Initial queue will be limited to 30 buildings in next stable version.
+2 / -0
5 years ago
30 is fine imo.
+0 / -0