Faraday may be a bit too good against bombers. Bombing defenses with Faradays in them requires a lot of bombers and a good spread. Here is some of the attributes that make Faraday good against particular unit classes.
-
Raider: Low rate of fire.
-
Assaults: High DPS.
-
Bombers: High burst damage.
-
Artillery: Armour mode, high health.
The most sensitive part of Faraday balance is its stun uptime, which is currently 77%. This is determined by its stun time (2 seconds) and its reload time (2.6 seconds). The unit has always been a bit vestigial as it doesn't fit in the standard turret weight progression. It is also weird to have a turret that appears to be designed to counter assaults and artillery, when these units are supposed to counter porc. It has always had some use as a safety net for matchups with shieldbots.
Two years ago we realised that Stardust cost more than Faraday and so the build menu was in the wrong order. I did not want to change the build menu, and Faraday was a bit bad, so this was done instead:
-
Cost 200 -> 250.
-
Health 1000 -> 2200.
-
Damage 1000 -> 1200.
-
Reload time 2.8 -> 2.4 (later nerfed to 2.6).
This damage buff was perfect for the purpose of 1-shotting Ravens. To nerf it against bombers I would reduce its damage back to 1000.