being edited WIP
FORTS
ill play a turn based game with you where we can attack metal site forts
RULE 1 ..mex sites to turn zerok into a cell based game
..you can only build structures including mex and porc inside a pylons range
each pylon site base can only support 1 pylon
RULE 2 ..wave attacks to turn zerok into a turn based game
..expand to and then fortify a new pylon site each turn
a pylon site is the area inside a pylons range
you are allowed to grab a mex/geo if you can link it with 1 extra solar from the edge of the pylon site
you may start with a pylon site
each attack is a wave attack and includes cons, air or even nukes or bertha fire
any attack or reinforcement is done only once per turn and a turn is at the end of each 10 minute game time passing
the attack may last aslong as the units that began the attack are the only ones used
... so .. if i make a nuke silo to attack an enemy pylon site i can use that forever to attack that same site.. ..attacking with a new unit reinforcement will use a new turn and would need to be part of a new wave of units..
so a base is safe killing off a few remaining attackers until each 10 minute game time has gone by.. then a new wave of artillery fire or nukes.. or maybe an army with cons might attack
you are allowed to rebuild forts including a pylon with local cons that survived the wave
you can only send your army as a wave.. no rally or trickle of unit reinforcements all units must stay together
air is allowed to return to rearm and works like nuke or bertha.. it can keep attacking the same target pylon site forever but if you make new planes they cant be used in an old wave
played on a small map with less mex sites