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Maintained by SmokeDragon
Last updated 46 days ago
Created 8 months ago
download JSON metadata of greed
greed
PLAY THIS MOD
Maintained by SmokeDragon
Last updated 46 days ago
Created 8 months ago
download JSON metadata of greed
this is my greed mod.. it aims to fundamentally change the games feel while keeping units mostly unchanged..
you start with 120 innate income E and M
all eco except for wind is prohibitively expensive.. and this essentially locks the game into a fixed income battle for 5-10 minutes
you can make mex and they do provide 10x normal incomes but they cost 10k each..
you can make energy but it costs 100x more and provides 100x more..
this creates a unique tech advancing feel where the game has a sort of slow ramping up.. and reclaiming and fighting are the focus.
ultimately resulting in ridiculous infinite metal but without removing the low metal battles that metal maps normally remove.
actual changes:
>>>ECO
wind gens = 1 health
solars -> singu = cloaked, more health, 100x cost and income
innate +120 income E/M
mex, wind = 10x cost / income
mex = more hp, shield
storage's 4x better and built into factories
>>>TECH
cons make athena
athena has stronger rez/build speed, makes funnels
funnelweb makes strider hub
ultimatum can jump, and d-gun anti terraform blasts
>>>AA BUFF
static aa buffed:
razor = slow
hacksaw = burn + 2x ammo
flack = cloaked + 2x aoe
chainsaw = double fire rate
artimus = 2x aoe
HINTS:
enemy is making walls / towers and i cant get quake until strider hub..
make ultimatum and jump them inside shield then fire d-gun (D key)
enemy is rushing me and killing me before i can make a mex..
this is intended.. its called greed becasue making the first mex is very tight.. you will need to scout and have atleast some aa and faradays incase of bombers or scythes rush. if your enemy makes 2 krows and no mex you will die if all you have is a mex when they arrive.
you start with 120 innate income E and M
all eco except for wind is prohibitively expensive.. and this essentially locks the game into a fixed income battle for 5-10 minutes
you can make mex and they do provide 10x normal incomes but they cost 10k each..
you can make energy but it costs 100x more and provides 100x more..
this creates a unique tech advancing feel where the game has a sort of slow ramping up.. and reclaiming and fighting are the focus.
ultimately resulting in ridiculous infinite metal but without removing the low metal battles that metal maps normally remove.
actual changes:
>>>ECO
wind gens = 1 health
solars -> singu = cloaked, more health, 100x cost and income
innate +120 income E/M
mex, wind = 10x cost / income
mex = more hp, shield
storage's 4x better and built into factories
>>>TECH
cons make athena
athena has stronger rez/build speed, makes funnels
funnelweb makes strider hub
ultimatum can jump, and d-gun anti terraform blasts
>>>AA BUFF
static aa buffed:
razor = slow
hacksaw = burn + 2x ammo
flack = cloaked + 2x aoe
chainsaw = double fire rate
artimus = 2x aoe
HINTS:
enemy is making walls / towers and i cant get quake until strider hub..
make ultimatum and jump them inside shield then fire d-gun (D key)
enemy is rushing me and killing me before i can make a mex..
this is intended.. its called greed becasue making the first mex is very tight.. you will need to scout and have atleast some aa and faradays incase of bombers or scythes rush. if your enemy makes 2 krows and no mex you will die if all you have is a mex when they arrive.