When activating the jump ability of a unit, a green circle is drawn around the unit to indicate the jump range. That green circle is incorrect when then terrain is not plane.
Additionally, a unit given the command to jump that the unit can not fulfill will just stop when it was walking.
This leads to trying to jump over a cliff when fleeing, but the unit not jumping and instead just standing still, leading to a disadvantage when fleeing.
Can we please get better indicators of what a valid position for a jump command is and where the unit would actually land?