Loading...
  OR  Zero-K Name:    Password:   

2nd teams lobby notification

2 posts, 70 views
Post comment
Filter:    Player:  
sort
43 hours ago
Had a thought about team lobbies the other day. Since coming back to zero-k about a month ago, I have noticed that everyone piles into a single lobby. No matter how many people are in it. Saw it get up to 56-ish (can't remember exact number) with no one bothering to go to 2nd teams lobby.

I am not sure how hard it would be. But could something like the automated message about "Type !notify to be pinged when game ends" be added to tell players to join a 2nd teams lobby? Possible with a clickable link to the other lobby to encourage use of multiple rooms. Something like "This lobby is full you will spectate in 10 secs. Or click Teams-2 to start a 2nd teams lobby." This could start to show up if there is more then 6 players over the lobby cap.

Again I have no coding experience so no idea how hard this would be or if it is even possible to implement. But it would be nice to see multiple lobbies going when there's a bunch of extra players online. It might be more work then its worth as its not every day that the teams lobby is over the cap, but thought I would mention it and see what people think.
+0 / -0
You can join room 2 and right click to spectate room 1. Chat and player count changes in room 2 will be visible ingame, so you can keep track of it to switch to the lobby.

You could try the propose system https://zero-k.info/mediawiki/Setting_Up_a_Game#Propose_Battle

At 56 players, then the !split command will work too.

The central issue is of how to create a system that players trust to not cause them to miss out on games. If you go sit in another room, then a game could start in the main room, and you'll miss it. The quality of the game matters too. Maybe you get a 4v4 of high skill variance instead of a spot in the next 16v16. Maybe the room evaporates after the 4v4 because someone leaves and nobody wants to start a 3v4. Smaller rooms are at a higher risk of evaporating suddenly.

I don't think any significant number of players are going to follow a text prompt to join the other lobby. And then when too few players join for it to be worthwhile, the number of players following the prompt will drop to zero. Similar, more automated, questions have been tried.

Something that automatically sends you to the other lobby when you rejoin to spectate the game could be created, but it risks doing things against player preferences. It is a coordination problem where the first mover is disadvantaged. People can only be moved when they are going to get a better outcome than by staying put.
+3 / -0