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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.13.9.5
Engine version: 2025.04.11
Battle ID: 2277764
Started: 41 hours ago
Duration: 29 minutes
Players: 10
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 57.1%

FRrankmalric
DErankChirbolg
USrankMaxTheMurdererV2
GBrankPebbles
USranktheoisrose
Team 2
Chance of victory: 42.9%

DErankAdminmojjj
ARrankKatze
USrankCalifornianCamel
GBrankMrGristle
ARrankSolidARG

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30 hours ago
fun game for quite some time. but in the end, i cannot do it all at once on all fronts.
+0 / -0
30 hours ago
The north lake was like a "spider long term storage" (sumo was throwing spiders there and they could not move). At some point I was wondering if making some transports and try to get the units back wouldn't make cost but I did not try in long time interaction of water and transports...
+1 / -0
26 hours ago
can trick enemy to get a weaver thrown there and then reclaim the units =P
+1 / -0

14 hours ago
Haven't watched the game but I suspect lobster would have been the play, not transports.
+0 / -0
quote:
can trick enemy to get a weaver thrown there and then reclaim the units =P


any land unit is disabled in its function when below water i think (except melee attack?)

edit: i stand corrected, see direct post below.
+1 / -0
any land unit is disabled in its function when below water i think (except melee attack?) 


thank you. if you were right i would agree.. however im sorry but this is not correct.. building/reclaiming/repair and terraform do infact work even when submerged.
+2 / -0

6 hours ago
quote:
building/reclaiming/repair and terraform do infact work even when submerged.


how strange. but: should it work? is this a design decision AUrankAdminGoogleFrog ?
+1 / -0