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A lobby that could integrate both ZK and BAR could have the potential to attract many people to ZK

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25 hours ago
I imagine its not a small technical task, but just sayin, if someone made a lobby for BAR players that also showed ZK rooms in the list of games, it might get a lot of people to try ZK for the first time. It would also help BAR by giving more activities for BAR people who get bored of the same type of matches (especially BAR doesn't have as much variety in mods as ZK).

You'd probably want the rooms to be listed in the same list and not separated so it appears as just another mode. It could be a challenge that there are differences in room commands, not sure how you'd get around that.
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24 hours ago
I don't think the BAR team would be terribly enthusiastic about such a thing.
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24 hours ago
If there's a certain amount of time people play BAR (or ZK) before they get sick of it and need a break, this feature would keep those players in much closer orbit to BAR, whereas they might otherwise close BAR completely and head off to some other game. Additionally it makes BAR+ZK a better proposition relative to other RTS options, because you're getting access to a wider range of activities when you download and learn the game.

I agree we shouldn't do something like this if the BAR devs hate it, but may I ask what reason do you have that makes you think they would be against it? I can see benefits for them too.
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I don't think they will see a net benefit to them. I don't think that I see one for them either. I don't think that this is going to conjure up enough Spring-RTS-playing hours to offset the number which they might expect us to leech from them.

People who want to play both BAR and ZK are quite capable of downloading both.

It also raises questions about who is responsible for moderation where.

quote:
(especially BAR doesn't have as much variety in mods as ZK)

As far as I know, this is true because the BAR developers and admins specifically want it to be that way. If they're not willing to compromise on their vision for the community to the extent of allowing mods why would they be okay with "hosting" a completely different game?
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22 hours ago
I'm unclear as to how this would "leech" from them? It smooths the ability to move back on forth between the games. Why would this be a one way flow? Why wouldn't it benefit both games in the ways I listed?
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Ahhh, I see part of the misunderstanding - its unclear I mean a lobby CLIENT as opposed to changing the server side. I just mean a lobby client, to be clear. Nobody would "host" anything different from now.
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quote:
I'm unclear as to how this would "leech" from them? It smooths the ability to move back on forth between the games. Why would this be a one way flow?

If you move 1% of BAR players to ZK, and 1% of ZK players to BAR, there are going to be more players moving from BAR to ZK.

On the other hand, the nature of room seeding means that being able to join one or the other easily is actually pretty likely to completely kill ZK, since it is probably always going to be easier to get into and start a BAR game.

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Why wouldn't it benefit both games in the ways I listed?

I don't think that many people who have played BAR for a while and are tired of it want to instead play a very similar game. If I'm tired of ZK I go and play something completely different, or go touch grass. This is just my opinion; you're at liberty to disagree.

quote:
its unclear I mean a lobby CLIENT as opposed to changing the server side. I just mean a lobby client, to be clear. Nobody would "host" anything different from now.

I knew what you meant, but it doesn't make any difference to the end user. The boundaries of "who is responsible for moderating/offering technical support for what" would still be extremely weird.
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22 hours ago
quote:
If you move 1% of BAR players to ZK, and 1% of ZK players to BAR, there are going to be more players moving from BAR to ZK.

On the other hand, the nature of room seeding means that being able to join one or the other easily is actually pretty likely to completely kill ZK, since it is probably always going to be easier to get into and start a BAR game.


I don't think "move players" is right, it just lets players switch easily. The two above paragraphs for are sort of in contradiction, on the one hand its too good for ZK at BARs expense, on the other its very bad for ZK in BARs favour. The language doesn't match the massive uncertainty of the statements - maybe the predictions are just too extreme there?
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12 hours ago
Assuming this goes both ways where the Zero-k client also lists BAR lobbies, we would ironically get BAR on Steam before BAR's official steam launch.
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8 hours ago
Are we coming back full circle? 20 years ago all engine mods were on the same lobby client on the same server - until they became clients (with an -s) and then at some point servers (with an -s).

I would have two comments on the idea:
a) The lobby of ZK is not perfect in terms of features (queues never work, some issues with voting maps, etc.). Nothing serious, but I would rather see lobby improvements than BA games.
b) I think the playing styles of ZK and BA are different enough that I would rather prefer players to find and stick to their preferred style, rather than playing "more or less the same" in both BA and ZK. I guess there is a subset of people that could play both reasonably, but not the largest set.

There should be though more cross-advertisement of the games existence, especially for unhappy/bored players. Because if someone stops playing one of the games, he might as well try the other one.
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quote:
I don't think that many people who have played BAR for a while and are tired of it want to instead play a very similar game. If I'm tired of ZK I go and play something completely different, or go touch grass. This is just my opinion; you're at liberty to disagree.

I see what you're saying, but to the extent this is true, it means there isn't a flow of people to ZK for BAR to be annoyed at anyway, which was one of the main criticisms of the original idea. Isn't this sort of like saying the idea is both super effective and therefore too disruptive, and not at all effective and therefore not worth considering.

quote:
I would rather prefer players to find and stick to their preferred style, rather than playing "more or less the same" in both BA and ZK

I often move back and forth between the games, based on what rooms are available in either. I don't claim to know others experiences, but for me it doesn't really alter which game I play, but the switching does detract from the overall experience.

The main idea behind this for me is that there are plenty are BAR players that would probably play the odd ZK game, and vice versa, they're unlikely to switch games entirely, and that fluidity would be good for both games.
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The exact consequences are difficult to predict, but unless this conjures up a bunch of Spring-RTS-playing hours, which I personally do not think it is likely to achieve, it is a close to zero-sum game in terms of which game ends up with more players, meaning that it is not in at least one party's interests. Furthermore it would carry substantial dev-time, bureaucratic, and user confusion costs.
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