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Zero-K Limited Metal

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Maintained by CNrankXNTWASD
Last updated 4 hours ago
Created 4 hours ago
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Metal Extraction Potential Factor shows how much metal expected to be extracted.

e.g. 750 potential,
for 2m/s base extraction is 750*2 = 1500 possible metal to be extracted,
for 2m/s base + 50% overdrive is 750*2*1.5 = 2250m.

Count metal extracted for each metal spot.

MetalDrainMult = 1 - ( metal extacted / potential / extraction ), aka ( potential - extracted ) / potential.

MetalDrainMult = max(MetalDrainMult,0.01) to prevent weird situations.

Overdrive will adjust for best output, but need some seconds.

Its bugged currently. at late game some mex will syphon all energy. (or not?)

Reclaim metal is increased to 0.8 for wrecks and 0.5 for debris


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Metal Extraction Potential Factor shows how much metal expected to be extracted.

e.g. 750 potential,
for 2m/s base extraction is 750*2 = 1500 possible metal to be extracted,
for 2m/s base + 50% overdrive is 750*2*1.5 = 2250m.

Count metal extracted for each metal spot.

MetalDrainMult = 1 - ( metal extacted / potential / extraction ), aka ( potential - extracted ) / potential.

MetalDrainMult = max(MetalDrainMult,0.01) to prevent weird situations.

Overdrive will adjust for best output, but need some seconds.

Its bugged currently. at late game some mex will syphon all energy. (or not?)

Reclaim metal is increased to 0.8 for wrecks and 0.5 for debris
+0 / -0
4 hours ago
So field potential doesn't mean how much metal you can mine from it, but for how long a mine can work on it?

This way fields with higher yields are much more important and especially the overdrive, given how it's basically extra productivity
+0 / -0