I could continue that discussion for a bit. While it might be somewhat useful to eco damage to be limited, doing this by allowing windfarm chainsplosion just makes no sense, and it only works on low-health low-range units - flea, mostly, sometimes glaive, rarely scythe. All the other raiders are immune to windsplosion, in effect capable of inflicting unlimited damage to a windfarm
unless stopped by other means.
Maybe just give them guns?
quote: a crowded windfarm looks really stupid. |
HAWTs cause wind speed to decrease around them, and this is why they need spacing irl (hint: not because they are made out of dynamite sticks). Anyway, if the real argument was spacing, then it'd be easily solvable by increasing yardmap a tiniest bit.