Here's a list of widget ideas I have been collecting (some are outdated):
Random Area Attack
- Bombard random spots in area with unit's weapon
Rally queue for individual units from factories (con, bombs)
- Give a queue to a con/bomb and select a factory, future cons/bombs get that queue instead of factory's
Athena rally queue
- Give Athena a queue, units built from it will inherit that queue
Gunship Jink
- Improves current gunship no-strafe behaviour to have small jink (as per gunship no swarm)
Build solar next to extractors
- automatically build solars in free space near mexes
Econ building priority
- Sets high priority on solar/wind and mexes depending on income state
Tactical missile launcher control
- Napalm/tacnuke guarding a shockley (and have an attack order after that) will time their attack command after so as to arrive 1.5 shield radius behind the shockley
Idle towers random fire
- Towers idling will slowly circle their range with shots... just in case
- Most applicable to llts vs cloak
Sniper Alert/Hunt (needs widget projectile detection)
- places marker at first sight of sniper round
- optional add-on: towers with nothing to do will fire on origin point if in range (cpu expensive)
Auto-jink (needs widget projectile detection)
- auto-swarm does not jink until detecting incoming projectile
- Note: CPU heavy
Shield Attack (not sure if possible)
- Looks for enemy shields in range of towers and makes towers attack them to drain shield power (stops if enemies come in range)
Initial Queue
- As in BA
Newton Control
- Experiment and use widgets to make newton cannons more accurate
Constructor Fight-Mexing
- Constructors on fight order build mexes
Reclaim pausing when (self/team) excessing metal
Auto-rebuild
- Mark buildings and constructors, cons will attempt to replace buildings when they are destroyed
- Good for radar, mex, windfarm
Nanotower reminder
- Factory + nanotower max spending < mex income + OD = reminder to build nanotowers!
Single hotkey to minimize/unminimize all Chilly GUI