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Finish the removal of targetting restrictions

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This post has been downvoted below -5 and collapsed, click here to expand
You nabface should have been playing CoD4 campaign years ago where they dunk a tank with a Javelin.

Gunshits are in no need of rebalancing as in my last 1v1 i raped banshit mob with Stardust. Their low altitude and slow movespeed makes even bandits kill them.

After some thought i had came. To a conclusion that 0K would benefit from increased ranges on everything appropriate. I would go make a new topic on it.
+0 / -9


10 years ago
quote:
dunk a tank with a Javelin

What does an ATGM have to do with the topic?
+0 / -0
This post has been downvoted below -5 and collapsed, click here to expand
Some certain nabface wrote that SAM cannot be used vs ground targets. Javelin was an example of anti-air launcher used on tank.
+0 / -6
quote:
Some certain nabface wrote that SAM cannot be used vs ground targets. Javelin was an example of anti-air launcher used on tank.

The ATGM Javelin and SAM Javelin are two completely weapon systems.

Of course, there are actual dual-role missile systems such as the ADATS, just as there are units in ZK (Slasher and Defender) that can hit both air and land targets. You'll note that both groups are a distinct minority, however.
+0 / -0
paShadoWn is the new neonstorm. Look at his post ratings. When someone drops to -6 it means you can stop reading their posts already.

This coming when I actually agree with him and think AA should be integrated with land, but it can't be done with current air mechanics. We'd have to change the game too much.

Stop encouraging him. We should grey out the posts of people with such poor ratings, honestly.
+4 / -1
is
quote:
nabface
considered an insult?
+0 / -0

10 years ago
It is taken as one.
+0 / -0
Exactly what i had faced all my life. You like the content, but you dislike the package. So you take content and thank me with mutes. I would speculate that you wont ban me because you like free food too much.

Btw nabface is a scientific term and refers to the specific enchantment placed on the subject's face, specifically forehead and eye sockets, with the goal of debilitating him. Prolonged exposure causes drop in free thought, willpower and loss of eyesight.
+1 / -2

10 years ago
I'd ask you to stop whining about your life, but since you very openly admit to just be here in order to denounce people, i won't even bother with asking you to do anything. You'd happily start a flamefest instead.
+2 / -0

10 years ago
This guy is obviously bad-mannered, which is indeed sad because it does not incline one to agree with him.

There are (only?) two notorious situations of targetting restrictions in ZK:
- AA defences vs land
- torpedoes-firing units/defences vs hover

I do not classify hover vs underwater units as a targetting restrictions (hover could sports a torpedoes launcher like the ship) but as a design choice.

Seems like the dev team is of the opinion that these restrictions should be removed but the implications/alterations to balance that this removal would bring about are not clear/need a lot of work to be figured out.

Meanwhile, no need to write post about this.
+0 / -0
10 years ago
To work this we need to implement armor thickness, so aa cant hurt tanks, but can fleas.
+1 / -3


10 years ago
alternately, we can ignore all the dribbly nab suggestions like this and get on with our lives
+4 / -0
In light of this suggestion I went back in time and persuaded various engine developers to implement armour thickness. Here is the system in practice; This unit has thin armour http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/units/armflea.lua#43 while this one has much thicker armour http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/units/armorco.lua#43
+4 / -1
10 years ago
hp is not armour (did you forgot crabe?)
+0 / -0

10 years ago
Crabe armour is HP for all intents and purposes.
+0 / -0

10 years ago
quote:
Crabe armour is HP for all intents and purposes.


Wrong, not for all intents and purposes. When you repair it, the speed is based on its real HP, not its "multiplied" HP. When you damage it with 30 damage and it only takes 10 because it's armored, awards are calculated based on that 10 damage, not the 30.
+1 / -0
I thought repair rate was based on unit cost, not HP? That is, if you have two units that cost the same but have different health, they'll go from 50% to 100% in the same amount of time. Am I wrong about this?

That is, the reason the Halberd repairs so fast is its horrifying effective-HP-to-cost ratio.
+0 / -0


10 years ago
uh.. its hp/cost ratio is waank. when closed it takes less damage, but generally its a pretty crap unit
+0 / -0


10 years ago
quote:
I thought repair rate was based on unit cost, not HP? That is, if you have two units that cost the same but have different health, they'll go from 50% to 100% in the same amount of time.

Yup.
+1 / -0

10 years ago
Try using holdfire Halberds vs Archers and tell me hp/cost ratio is wank.
+0 / -0
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