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Title: 1v1: All welcome!
Host: CZrankElerium1
Game version: Zero-K v1.1.11.13
Engine version: 91.0
Battle ID: 213900
Started: 11 years ago
Duration: 13 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 69.7%

GBrankTheSponge
Team 2
Chance of victory: 30.3%

RUrankAdminikinz
Spectators
FIranksprang
ESrankElTorero

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11 years ago
Rouges seem to have a very hard time hitting things if they are dodging. This game might make a good replay for the manual about what happens when you make too much AA. Playing against people of similar skill is a lot more fun than playing against people you always lose against.
+1 / -0


11 years ago
Casted on YouTube.
+4 / -0

11 years ago
Rogues are devastating on flat lands and huge numbers, if combined with antiswarm tactic.
+2 / -0
11 years ago
Great cast. That was more entertaining to watch than I thought a cast would be when I was playing this game.
+0 / -0


11 years ago
That was well cast. One question though, why are the units so dark? I think that it looks quite ugly and I don't have dark units on the same map.

Also, for some minute detail, you should note that area of effect damage falls off with range. So, Thug shields are not large enough to prevent the AoE of Levelers from seeping through but because of AoE falloff Thugs take reduced damage.
+1 / -0
Skasi
11 years ago
If you do, then you should also point out that this only applies to some aoe weapons, not all.
+0 / -0
Technically it applies to almost all. An idea of their damage at range can be seen with increased transparency of the red rings with the attack AoE widget. Some weapons have almost no transparency at range while others have a lot.
+0 / -0

11 years ago
Good to know...
+0 / -0


11 years ago
I've tweaked my settings to disable dynamicsun, and also turned on the Night widget to get "Bright units" (NOT the day/night cycle, though I may use light settings other than high noon for really bright maps to normalize them). This should help with unit brightness.
+0 / -0