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"Bullshit Skirmishers"

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9 years ago
Scalpel - Skirmisher that almost always hits, has huge alpha, AoE. Effective against its counters in bulk as well as heavies (due to alpha).

Bouy - Skirmisher that has great range and slow damage, in bulk effective against its counters as well as heavies (due to slow).

Both of these guys are conspicously superior to the 'vanilla' skirmishers - Rocko, Rogue, Recluse, Moderator, slasher - and break the unit counter structures in a fairly unintutive way. I'd suggest that these are not very enjoyable to face since they have a monospam-rewarding deathball mechanic and discourage any attempt to engage them outside of an all-in by merit of either punishing alpha (Scalpel) or preventing retreat (Bouy)

I guess the question is - are these units too good compared to normal skirmishers?
If so, should the other skirmishers be nerfed, or should these units be buffed?
+5 / -0
Someone forgot Wolverine.

1.) Buoy is an assault/skirm. Yeah cuz sea doesn't have a proper assault for those damn urchins. So they need ridiculous HP. Seriously, does it need over 1000hp? Do something with urchin and cut its ridiculous hp.

2.) Wolverine en masse is effectively anti-everything-but-air. It's okay because it takes a lot of metal to hit critical mass.

3.) Scalpels are B L E G H. I seriously hate the guy that says spam them cuz now newbies are spamming them everywhere ;_; Why are they still a thing? Please, kill them! Take a nerfhammer and just smash it over it's head.
+0 / -0


9 years ago
Buoy is not just "assault/skirm". Assaults are typically weak to raiders. Skirmishers are typically weak to raiders. Buoys are not weak to raiders.
+1 / -0


9 years ago
Okay buoy is a Skirm/Assault/Semi-riot.
+0 / -0


9 years ago
quote:
Okay buoy is a Skirm/Assault/Semi-riot.

Buoy is an excellent example of the problem.
+0 / -0
9 years ago
Microed Moderators beats Bouys. They Mody have slighter less range, but bouy cannot doge mody's instahit.
+0 / -0
9 years ago
They are not op you just have to learn how to counter them.
+1 / -3
I think Scalpel is a bit of an issue but Hover is hardly dominating the meta even with it so I don't see it as a huge problem. Any changes to Scalpel would have to think about Hover as a whole. Happily it doesn't dominate the sea meta since IIRC Scalpel loses handily to Enforcer and obviously is helpless against underwater units.

I've never found Buoy to be a huge problem as a land unit, mostly since it is very very slow itself. Pressure elsewhere until you can bring a Firewalker/Thunderbird/etc to bear and wipe them out. They match up pretty poorly against a Stinger which has a little bit of backup.

That being said Amph as a whole (IMO) has too few units, espcially for a flexterrain fac, and so they all have to be pretty generalist to cope.

Wolverine isn't really viable until midgame on most maps, and when the game goes late it gets countered by Catapult and big enough heavies. It's a strong unit but it's not like all lveh games end in Wolverines everywhere.
+1 / -0
Quoting the OP post because apparently this page must open pre-scrolled down for certain people PLrankOrfelius :)

quote:
Both of these guys are conspicously superior to the 'vanilla' skirmishers - Rocko, Rogue, Recluse, Moderator, slasher - and break the unit counter structures in a fairly unintutive way. I'd suggest that these are not very enjoyable to face since they have a monospam-rewarding deathball mechanic and discourage any attempt to engage them outside of an all-in by merit of either punishing alpha (Scalpel) or preventing retreat (Bouy)

I guess the question is - are these units too good compared to normal skirmishers?


Please note that it was not suggested these units are overpowered or dominating the meta. It was suggested they are much better than other skirmishers, so one or the other is out of line balance-wise.
+2 / -0

9 years ago
I feel like most regular skirmishers are fine and have their uses, so I'd rather blame Scalpel for being too good rather than Rocko/Rogue/whatever being too weak.
+1 / -0

9 years ago
Wouldn't the slasher and moderator be considered just exceptionally weak "bullshit skirmishers"? They're both hyper-accurate.
+1 / -0
Moderator has the vulnerability to being swarmed that a skirmisher should have. Slasher is ranged support and not skirmisher. Skirmishers counter assaults and riots, while slasher does not counter assaults.
+1 / -0

9 years ago
Personally, I'd love to see the old Cudgel or Infiltrator model resurrected to split the Buoy into two units: a true assault unit and a true skirmisher.
+1 / -0
9 years ago
Never have you noticed that every time that scalpel OPness is mentioned I strike with this quote?
That is because it is a direct quote from our vile amphibian.
To be frank scalpel indeed is bullshitty but on the other hand wasn't this always the case with skrimishers at large? Think about it: rocko, rogue, hammer, wolverine etc etc.
+0 / -0
There can only be one solution:

Baaawlete everything scalpels.
+0 / -1
Raiders should counter skirmishers. If they dont, they need to be slow & cumbersome enough that assaults or other skirmishers counter them instead.

Note that Bouy only partially falls into the second category due to slow+resilience+range, whilst scalpel does not really fit into either and is only strictly countered by specialist units.
+0 / -0
FIrankFFC
9 years ago
I thought Bouy is assault.
+0 / -0
9 years ago
buoy is a fairly crappy assault that gets nearly 1-shot by an hlt. low speed and unimpressive metal/HP ratio. only slightly better than scallop's
+0 / -0
9 years ago
Scalpel needs AoE nerf, everyone is familiar with the problem and it should be fixed in next update. I agree that bouy needs a good sized nerf though.
+0 / -0

9 years ago
So if the Buoy didn't have massive assaulty health, would it not be bullshitty? Or is it the comparitively-fast slow-projectiles that make it bullshitty? If it gently tossed its plasma like a Ravager so that raiders could evade, would that be enough?
+0 / -0
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