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Blowing things up
26 posts, 2502 views
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DeinFreund
8 years ago
(edited 8 years ago)
Hello lobsters of zero-k.
I present to you the all new*
zk logo animation
!
It also comes with some high resolution* * still frames:
Black background
-
Transparent Background
[Spoiler]
(Intended as subtle background, thus the "dark" lighting)
Ask now if you want any other portraits of lobsters(units).
*Actually
not new
* *In 1995 standards
Thanks to
coppaMan
for helping with the render.
+20
/
-0
sprang
8 years ago
First reaction:
Second reaction: Would make the perfect ending for a trailer.
+2
/
-0
Orfelius
8 years ago
(edited 8 years ago)
Pretty darn nice.
+0
/
-0
Rafalpluk
8 years ago
I can already see newbies spamming tacnukes after watching this.
+1
/
-0
Anarchid
8 years ago
At first i was like "it's so cruel to nuke a single Lotus" but then i actually noticed that the gigaboom comes from a tacnuked Singu.
+0
/
-0
NorthChileanG
8 years ago
Now we are talking, that can stand on it's own as a advertising. Really nice work!
+0
/
-0
Beamer
8 years ago
Excellent job!
+0
/
-0
Shaman
8 years ago
(edited 8 years ago)
SHINY!
+5
/
-0
Chesti
8 years ago
(edited 8 years ago)
Maybe integrate the nukeplosion into the logo for the O aka planet?
Just an idea... how it would look like?
+1
/
-0
DeinFreund
8 years ago
(edited 8 years ago)
Want it extra shiny?
PS: Whoever thinks node-based programming would be inherently more organized than text-based programming hasn't seen blender's compositor:
[Spoiler]
+6
/
-0
Anarchid
8 years ago
[Spoiler]
use grouping! nodes without groups are the same as text code without functions!
+3
/
-0
TheEloIsALie
8 years ago
By the way, I really liked the other letters fading in at the end of the previous animation. Right now the letters coming in from the sides somewhat distract from the action (plus it looked more... trailerish?).
+0
/
-0
DeinFreund
8 years ago
TheEloIsALie
ok, should be pretty easy to do. I'll add that version to the first post once I have it uploaded.
+0
/
-0
DeinFreund
8 years ago
(edited 8 years ago)
Btw, anyone interested in the animated version of
Chesti
suggestion?
Shadowfury333
once said that he would be interested in the logo animation, so I'm mostly asking you what exactly is needed.
+7
/
-0
Shadowfury333
8 years ago
Actually, the first animation was great. I'll experiment a bit with it tomorrow before stream, and hopefully it will work as a transition from intermission to game.
+1
/
-0
raaar
8 years ago
It looks great!
+0
/
-0
Shadowfury333
8 years ago
Okay, it's properly set up now. Sorry that I didn't have it set up yesterday.
+0
/
-0
gajop
8 years ago
This is very good. Can you also make an intro for Spring and/or share the source files for this?
+0
/
-0
DeinFreund
8 years ago
(edited 8 years ago)
No problem, can Springfiles store the 30 GB of smoke voxel data for me?
I'll probably just upload the blend file without smokesim.
How would you make a Spring intro out of this? It would be possible to make plants grow on the planet to make it look like spring, that's not really action'y though.
+0
/
-0
gajop
8 years ago
quote:
How would you make a Spring intro out of this?
I wouldn't! I just want to learn :)
+0
/
-0
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