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Projectile errors

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When spectating a game I am getting a lot of errors which look like this:

[f=0021647] Error: LuaRules::RunCallIn: error = 2, GameFrame, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/weapon_projectile_radar_ho..."]:56: attempt to call field 'SetProjectileIgnoreTrackingError' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/weapon_projectile_radar_ho..."]:56: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:1008: in function <[string "LuaRules/gadgets.lua"]:1006>
(tail call): ?

Some units also seemed to be behaving oddly with respect to when they chose to fire but that could have just been strange choices by their controller.

I am not getting any desync errors.

Game version 1.4.6.11
Engine version 100.0

Infolog https://www.dropbox.com/s/wl7o24d5jo7woxu/errorlog.txt?dl=0 (it was too large for a pastebin)

I could create a github issue but I'd like to see if anybody else is having the same issue or if there's an easy fix first.

EDIT: I've been informed this is an effect of reverting to 100.0 due to test engine download issues. Unless I can find concrete evidence that this is actually affecting gameplay it's probably not an issue.
+0 / -0
8 years ago
synced gadget errors always happen for all players. Spring.SetProjectileIgnoreTrackingError is new function that does not exist in engine 100.0
+0 / -0