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New ZKL Lobby/Lobby Redesign

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Firepluk
7 years ago
Is server down just for me?
+1 / -0
7 years ago
Firepluk: Don't worry, it's just the final and scheduled steam preparation downtime.
+2 / -0
7 years ago
BEHOLD, THE LICHO UPDATE

Complete with dramatic music.
+1 / -0
7 years ago
I just re-installed the whole Zero-K stuff... d'oh. Reading helps...
+0 / -0


7 years ago
It's not down in the sense that it is unreachable. There is a server there, its broken though.
+1 / -0

7 years ago
Parzival you have a strange meta-cognition.

Were you serious when you said win/lose = rating? Why would anyone bother inventing elo if it were that simple?

Not all wins are equal. It's more impressive to beat Googlefrog once than it is to beat a 1200elo player fifty times. Winrate is easy to farm.
+0 / -0
NEW LOBBY ONLINE WOW

Edit: but does not connect...
+1 / -0
7 years ago
The new lobby looks nice but it seems unable to host lobbies atm.
+0 / -0
Anyone else not able to play after Lobby upgrade? I got Zero-K lobby 1.3.2.118 where Multiplayer and Chat don't work. Do I have to look into other lobbies for Linux or should this be resolved soon?
+1 / -0
7 years ago
Update 1:

So, I've dived into Lua and started learning the code (Hey, its actually not that hard!). I just wanted to see if any experienced dev could tell me if what I'm analyzing code as is right.

Code: https://github.com/springweblobby/swl-website/blob/749f43675bc487336a975d8f1434a1fcb715e8b8/img/chili/carbon/skin.lua
[Spoiler]
+0 / -0

7 years ago
You are looking at chili Lua skin files in SWL? The fuck? That's a web project, it's different technology and those are probably not used...
If anything they're just using the images from chili and didn't bother to delete the .luas

Can't stress this enough.
+0 / -0
7 years ago
hi guys my game dosent start after patch, IDK why it just dosent start, I close him from cntrl+alt+supr in proces re start it and dosent work, alsoo I tried starting it with admin and dosent work.
and the spring floder crash when I try to close it.
[ParseCmdLine] command-line args: "D:\Program Files (x86)\Spring\Zero-K\engine\100.0\spring.exe --config "D:\Program Files (x86)\Spring\Zero-K\springsettings.cfg" "C:\Users\Marisel\AppData\Local\Temp\tmp387D.tmp""
Using configuration source: "D:\Program Files (x86)\Spring\Zero-K\springsettings.cfg"
============== <User Config> ==============
3DTrees = 0
AdvMapShading = 0
AdvUnitShading = 0
AllowDeferredMapRendering = 1
AllowDeferredModelRendering = 1
BumpWaterDepthBits = 16
BumpWaterReflection = 0
BumpWaterRefraction = 0
BumpWaterShoreWaves = 0
BumpWaterTexSizeReflection = 128
CamMode = 1
CamTimeExponent = 4.0
CamTimeFactor = 1.0
CompressTextures = 1
DualScreenMiniMapOnLeft = 1
FPSFOV = 90
Fullscreen = 0
GrassDetail = 0
GroundDecals = 0
GroundDetail = 30
GroundScarAlphaFade = 1
HangTimeout = 0
HardwareCursor = 1
InitialNetworkTimeout = 0
InputTextGeo = 0.26 0.73 0.02 0.028
LODScale = 1.000
LODScaleReflection = 1.000
LODScaleRefraction = 1.000
LODScaleShadow = 1.000
LastSelectedMap = Tropical
LastSelectedMod = Zero-K $VERSION
LastSelectedScript = Commanders
LoadingMT = 0
LuaShaders = 0
MaxDynamicMapLights = 0
MaxDynamicModelLights = 0
MaxParticles = 2000
MaxSounds = 16
MaximumTransmissionUnit = 0
MiddleClickScrollSpeed = -0.005
MouseDragScrollThreshold = 0
ReconnectTimeout = 0
ReflectiveWater = 0
ScreenshotCounter = 1
ScrollWheelSpeed = -25
ShadowMapSize = 1024
ShowClock = 0
ShowPlayerInfo = 0
TreeRadius = 1000
UnitIconDist = 151
UnitLodDist = 9999
UsePBO = 0
WindowBorderless = 1
WindowPosX = 0
WindowPosY = 0
WorkerThreadSpinTime = 5
XResolution = 1920
YResolution = 1080
snd_airAbsorption = 0
============== </User Config> ==============
Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 100.0
Build Environment: boost-105500, GNU libstdc++ version 20130531
Compiler Version: gcc-4.8.1
Operating System: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz; 4037MB RAM, 8072MB pagefile
Word Size: 32-bit (emulated)
CPU Clock: win32::TimeGetTime
Physical CPU Cores: 2
Logical CPU Cores: 4
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1920x1080:
320x200, 320x240, 400x300, 512x384, 640x400, 640x480, 800x600, 1024x768, 1152x864, 1280x600, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1400x1050, 1440x900, 1600x900, 1680x1050, 1920x1080
SDL version: linked 2.0.3; compiled 2.0.2
GL version: 3.1.0 - Build 9.17.10.3347
GL vendor: Intel
GL renderer: Intel(R) HD Graphics 2000
GLSL version: 1.40 - Intel Build 9.17.10.3347
GLEW version: 1.5.8
Video RAM: unknown
SwapInterval: 1
FBO::maxSamples: 4
GL info:
haveARB: 0, haveGLSL: 0, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 8192, compress MIP-map textures: 1
maximum SmoothPointSize: 20, maximum vec4 varying/attributes: 10/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1200/1200
number of UniformBufferBindings: 24 (16kB)
VSync disabled
[InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
[WatchDog::Install] disabled
[ThreadPool::SetThreadCount][1] #wanted=2 #current=1 #max=2
[ThreadPool::SetThreadCount][2] #threads=1
[DataDirs] Isolation Mode!
Using read-write data directory: D:\Program Files (x86)\Spring\Zero-K\
Using read-only data directory: C:\Users\Marisel\Documents\My Games\Spring\
Using read-only data directory: D:\Program Files (x86)\Spring\Zero-K\engine\100.0\
Scanning: D:\Program Files (x86)\Spring\Zero-K\engine\100.0\base
Scanning: D:\Program Files (x86)\Spring\Zero-K\maps
Scanning: D:\Program Files (x86)\Spring\Zero-K\games
Scanning: D:\Program Files (x86)\Spring\Zero-K\packages
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] Altavoces (Dispositivo de High Definition Audio)
[f=0000000] [Sound] Altavoces (Dispositivo de High Definition Audio)
[f=0000000] [Sound] Device: OpenAL Soft
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.15.1
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 16
[f=0000000] Joysticks found: 0
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=2 #current=2 #max=2
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=1
[f=0000000] [Threading] Main thread CPU affinity mask set: 14
[f=0000000] [StartScript] Loading StartScript from: C:\Users\Marisel\AppData\Local\Temp\tmp387D.tmp
[f=0000000] Connecting to: 158.69.140.0:8556
[f=0000000] Connecting to 158.69.140.0:8556 using name Juandex
[f=0000000] [InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
[f=0000000] [AddGameSetupArchivesToVFS] using map: Cooper_Hill_TNM02-V1
[f=0000000] [AddGameSetupArchivesToVFS] using game: Zero-K v1.4.6.12 (archive: 4533aa0022963b559e4daade556b0d04.sdp)
[f=0000000] Warning: Incompatible map-checksum: Checksum of Cooper_Hill_TNM02-V1 (checksum 0x74bbd133) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=0000000] Warning: Incompatible game-checksum: Checksum of 4533aa0022963b559e4daade556b0d04.sdp (checksum 0x142a45d4) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=0000000] Recording demo to: D:\Program Files (x86)\Spring\Zero-K\demos\20160706_134610_Cooper_Hill_TNM02-V1_100.sdf
[f=0000000] PreGame::GameDataReceived: 50 ms
[f=0000000] [PreGame::UpdateClientNet] user number 6 (team 3, allyteam 0)
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Found new widget "WM Stuff"
[f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=0000000] [LuaIntro] Loading widget: WM Stuff <wm.lua>
[f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget: Main <main.lua>
[f=0000000] [LuaIntro] Loading widget: Music <music.lua>
[f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (19 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading UnitDefs_posts
[f=0000000] Loacing FeatureDefs_posts
[f=0000000] Loading WeaponDefs_posts
[f=0000000] Loading ArmorDefs_posts
[f=0000000] Loading all definitions: 0.696000
[f=0000000] Game::LoadDefs (GameData): 961 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=0000000] [Sound] parsed 314 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 22 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 19 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 5
[f=0000000] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "chicken" already belongs to ArmorDef category 1!
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 1 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag explspike::ttl
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE34" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE37" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE35" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE39" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE41" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE43" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE45" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE47" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE48" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE51" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE53" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE55" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE40" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE42" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE44" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE49" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE52" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE54" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE57" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE58" invalid (parse errors?)
[f=0000000] Warning: [CCEG::Load] table for CEG "NONE38" invalid (parse errors?)
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 153 ms
[f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=0000000] Game::LoadInterface (Console): 18 ms
[f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] InfoTexture: legacy
[f=0000000] Loading LuaRules
[f=0000000] Warning: [GetPrimitives] unknown 3DO texture "plate1d00" for piece "turret"
[f=0000000] Warning: [GetPrimitives] unknown 3DO texture "plate1d00" for piece "turret"
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Total: 63 quads
[f=0000000] Setting morph for custom comms for player: 2
[f=0000000] Setting morph for custom comms for player: 3
[f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
[f=0000000] Initializing gadget
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Loading last game win data
[f=0000000] Resetting win data
[f=0000000] Last game player count: 5, This game player count: 4
[f=0000000] Last game allyTeam count: 6, This game allyTeam count: 5
[f=0000000] Loaded API widget: Cluster Detection <api_cluster_detection.lua>
[f=0000000] Loaded API widget: Shared Functions <api_shared_functions.lua>
[f=0000000] Loaded API widget: i18n <api_i18n.lua>
[f=0000000] Loaded API widget: Startbox API <api_startboxes.lua>
[f=0000000] Loaded API widget: Modular Comm Info <api_modularcomms.lua>
[f=0000000] Loaded API widget: Chili Framework <api_chili.lua>
[f=0000000] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua>
[f=0000000] Loaded API widget: Lups <lups_wrapper.lua>
[f=0000000] Loaded API widget: Pre-Selection Handler <api_preselection.lua>
[f=0000000] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=0000000] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua>
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Warning: Your hardware/driver setup does not support shadows
[f=0000000] Warning: Your hardware/driver setup does not support shadows
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Set maximum particles to: 2000
[f=0000000] Set UnitLodDist to 9999
[f=0000000] Set UnitIconDist to 151
[f=0000000] Juandex ENABLE TTS
[f=0000000] Juandex TTS VOLUME 30
[f=0000000] Juandex ENABLE TTS
[f=0000000] Juandex TTS VOLUME 30
[f=0000000] Loaded widget: EPIC Menu <gui_epicmenu.lua>
[f=0000000] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
[f=0000000] Loaded widget: Chili Widget Selector <gui_chili_widgetselector.lua>
[f=0000000] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua>
[f=0000000] Mexspot Fetcher fetching
[f=0000000] Loaded widget: Mexspot Fetcher <wg_mexspot_fetcher.lua>
[f=0000000] Loaded widget: Local Team Colors <gui_local_colors.lua>
[f=0000000] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua>
[f=0000000] Loaded widget: HealthBars <unit_healthbars.lua>
[f=0000000] Loaded widget: Noises <snd_noises.lua>
[f=0000000] Loaded widget: Unit Icons <unit_icons.lua>
[f=0000000] Loaded widget: Chili Vote Display <gui_chili_vote.lua>
[f=0000000] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua>
[f=0000000] Loaded widget: BuildETA <gui_build_eta.lua>
[f=0000000] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua>
[f=0000000] Loaded widget: EndGame Stats <gui_chili_endgraph.lua>
[f=0000000] Loaded widget: Initial Queue ZK <unit_initial_queue.lua>
[f=0000000] Loaded widget: Win Counter <win_counter.lua>
[f=0000000] Loaded widget: Unit Marker Zero-K <unit_marker.lua>
[f=0000000] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua>
[f=0000000] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua>
[f=0000000] Loaded widget: Autoquit <autoquit.lua>
[f=0000000] Loaded widget: Blast Radius <gui_blastradius.lua>
[f=0000000] Loaded widget: CameraShake <camera_shake.lua>
[f=0000000] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua>
[f=0000000] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua>
[f=0000000] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua>
[f=0000000] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua>
[f=0000000] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua>
[f=0000000] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip.lua>
[f=0000000] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua>
[f=0000000] Loaded widget: Constructor Auto Assist <unit_factory_guard.lua>
[f=0000000] Loaded widget: Context Menu <gui_contextmenu.lua>
[f=0000000] Loaded widget: Darkening <gui_darkening.lua>
[f=0000000] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua>
[f=0000000] Loaded widget: Decoration Handler <unit_decoration_handler.lua>
[f=0000000] Loaded widget: Defense Range Zero-K <gui_defenserange.lua>
[f=0000000] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua>
[f=0000000] Loaded widget: Ferry Points <cmd_ferry_points.lua>
[f=0000000] Loaded widget: Haven Handler <gui_havens.lua>
[f=0000000] Loaded widget: Highlight Geos <gui_highlight_geos.lua>
[f=0000000] Loaded widget: In-game Guide <gui_ingame_guide.lua>
[f=0000000] Loaded widget: Keep Target <cmd_keep_target.lua>
[f=0000000] Loaded widget: Local Widgets Config <localwidgets.lua>
[f=0000000] Loaded widget: MetalFeatures <gui_metal_features.lua>
[f=0000000] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua>
[f=0000000] Loaded widget: MinimapEvents <minimap_events.lua>
[f=0000000] Loaded widget: Missile Silo Range <missilesilo_range.lua>
[f=0000000] Loaded widget: Morph Finished notification <unit_morph_finished.lua>
[f=0000000] Loaded widget: Orbit Command <cmd_orbit.lua>
[f=0000000] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua>
[f=0000000] Loaded widget: Point Tracker <gui_point_tracker.lua>
[f=0000000] Loaded widget: Projectile Lights <gfx_projectile_lights.lua>
[f=0000000] Loaded widget: Auto Group <unit_auto_group.lua>
[f=0000000] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[f=0000000] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua>
[f=0000000] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua>
[f=0000000] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua>
[f=0000000] Loaded widget: SmoothCam <camera_smoothcam.lua>
[f=0000000] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua>
[f=0000000] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
[f=0000000] Loaded widget: Stereo3D <gfx_stereo3d.lua>
[f=0000000] Loaded widget: Transport Load Double Tap <cmd_select_load.lua>
[f=0000000] Loaded widget: Voice Assistant <unit_voice.lua>
[f=0000000] Loaded widget: Mission Results Handler <mission_results.lua>
[f=0000000] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[f=0000000] Loaded widget: Stockpiler <unit_stockpile.lua>
[f=0000000] Loaded widget: Transport AI <unit_transport_ai.lua>
[f=0000000] Loaded widget: Attack Warning <unit_attack_warning.lua>
[f=0000000] Loaded widget: Ghost Site <unit_ghostsite.lua>
[f=0000000] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua>
[f=0000000] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua>
[f=0000000] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua>
[f=0000000] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[f=0000000] Loaded widget: Icon Sets <gui_icon_sets.lua>
[f=0000000] Loaded widget: Objectives <mission_objectives.lua>
[f=0000000] Loaded widget: Recorder (Save) <dbg_recorder_save.lua>
[f=0000000] Loaded widget: Select Keys <gui_selectkeys.lua>
[f=0000000] Loaded widget: SmoothScroll <camera_smooth_move.lua>
[f=0000000] Loaded widget: Unit Start State <unit_start_state.lua>
[f=0000000] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua>
[f=0000000] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua>
[f=0000000] Loaded widget: PlanetWars Info <gui_planetwars_info.lua>
[f=0000000] <Replay control buttons> Live mode. Widget removed.
[f=0000000] Loaded widget: Replay control buttons <gui_replay_controls.lua>
[f=0000000] Loaded widget: UnitShapes <unit_shapes.lua>
[f=0000000] Loaded widget: Commands FX <gfx_commands_fx.lua>
[f=0000000] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua>
[f=0000000] Loaded widget: Map Edge Extension <map_edge_extension.lua>
[f=0000000] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[f=0000000] Loaded widget: CommandInsert <cmd_commandinsert.lua>
[f=0000000] Loaded widget: Gadget Icons <unit_gadget_icons.lua>
[f=0000000] Loaded widget: Rank Icons 2 <unit_rank_icons.lua>
[f=0000000] Loaded widget: Selection Send <gui_selectionsend.lua>
[f=0000000] Loaded widget: Shield Guard <unit_shield_guard.lua>
[f=0000000] Loaded widget: State Icons <unit_state_icons.lua>
[f=0000000] Loaded widget: Building Starter <unit_building_starter.lua>
[f=0000000] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua>
[f=0000000] Marketplace and Bounty Icons: Widget removed.
[f=0000000] Loaded widget: Bounty & Marketplace Icons (experimental) <unit_bounty_marketplace_icons.lua>
[f=0000000] Loaded widget: LupsManager <gfx_lups_manager.lua>
[f=0000000] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua>
[f=0000000] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua>
[f=0000000] Loaded widget: Newton Firezone <cmd_newton_firezone.lua>
[f=0000000] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua>
[f=0000000] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua>
[f=0000000] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua>
[f=0000000] Loaded widget: Chili Docking <gui_chili_docking.lua>
[f=0000000] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua>
[f=0000000] Loaded widget: HUD Presets <gui_hud_presets.lua>
[f=0000000] Loaded widget: Image Preloader <dbg_img_preload.lua>
[f=0000000] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua>
[f=0000000] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua>
[f=0000000] Loaded widget: Start Boxes <minimap_startbox_new.lua>
[f=0000000] Loaded widget: Pause Screen <gui_pausescreen.lua>
[f=0000000] Loaded widget: Restricted Zones <gui_restrictedzones.lua>
[f=0000000] Loaded widget: Jumpjet GUI <gui_jumpjets.lua>
[f=0000000] Loaded widget: Chili Gesture Menu <gui_chili_gesture_menu.lua>
[f=0000000] Loaded widget: CustomFormations2 <cmd_customformations2.lua>
[f=0000000] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua>
[f=0000000] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
[f=0000000] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua>
[f=0000000] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua>
[f=0000000] Juandex ENABLE TTS
[f=0000000] Juandex TTS VOLUME 30
[f=0000000] Juandex ENABLE TTS
[f=0000000] Juandex TTS VOLUME 33
[f=0000000] Loaded widget: Text To Speech Control <snd_text_to_speech.lua>
[f=0000000] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua>
[f=0000000] Writing last game win data
[f=0000000] LuaUI v0.3
[f=0000000] [LoadFinalize] finalizing PFS
[f=0000000] [Path] [PathEstimator::ReadFile] hash=3509565060
[f=0000000] PathCosts: creating PE8 cache with 4 PF threads (11 MB)
[f=0000000] PathCosts: precached 2 of 3072 blocks
[f=0000000] PathCosts: precached 194 of 3072 blocks
[f=0000000] PathCosts: precached 386 of 3072 blocks
[f=0000000] PathCosts: precached 579 of 3072 blocks
[f=0000000] PathCosts: precached 774 of 3072 blocks
[f=0000000] PathCosts: precached 968 of 3072 blocks
[f=0000000] PathCosts: precached 1161 of 3072 blocks
[f=0000000] PathCosts: precached 1355 of 3072 blocks
[f=0000000] PathCosts: precached 1550 of 3072 blocks
[f=0000000] PathCosts: precached 1742 of 3072 blocks
[f=0000000] PathCosts: precached 1935 of 3072 blocks
[f=0000000] PathCosts: precached 2127 of 3072 blocks
[f=0000000] PathCosts: precached 2319 of 3072 blocks
[f=0000000] PathCosts: precached 2511 of 3072 blocks
[f=0000000] PathCosts: precached 2704 of 3072 blocks
[f=0000000] PathCosts: precached 2901 of 3072 blocks
[f=0000000] PathCosts: writing
[f=0000000] [Path] [PathEstimator::WriteFile] hash=3509565060
[f=0000000] PathCosts: written
[f=0000000] [Path] [PathEstimator::ReadFile] hash=3509565084
[f=0000000] PathCosts: creating PE32 cache with 4 PF threads (6 MB)
[f=0000000] PathCosts: precached 0 of 192 blocks
[f=0000000] PathCosts: precached 14 of 192 blocks
[f=0000000] PathCosts: precached 43 of 192 blocks
[f=0000000] PathCosts: precached 57 of 192 blocks
[f=0000000] PathCosts: precached 88 of 192 blocks
[f=0000000] PathCosts: precached 100 of 192 blocks
[f=0000000] PathCosts: precached 139 of 192 blocks
[f=0000000] PathCosts: precached 151 of 192 blocks
[f=0000000] PathCosts: precached 164 of 192 blocks
[f=0000000] PathCosts: writing
[f=0000000] [Path] [PathEstimator::WriteFile] hash=3509565084
[f=0000000] PathCosts: written
[f=0000000] [LoadFinalize] finalized PFS (2335ms, checksum 48a12268)
[f=0000000] Set water rendering mode to 0 (basic)
[f=0000000] Mex Placement Initialised with 24 spots.
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] GameID: 97367d573a2d9ce467e93ae0a4e560fe
[f=0000000] Connection attempt from yanom
[f=0000000] -> Version: 100.0
[f=0000000] Epicmenu: Switching to Total Annihilation camera mode
[f=0000000] -> Connection established (given id 1)
[f=0000000] Connection attempt from Svatopluk
[f=0000000] -> Version: 100.0
[f=0000000] -> Connection established (given id 3)
[f=0000000] Connection attempt from naroonha_iv
[f=0000000] -> Version: 100.0
[f=0000000] -> Connection established (given id 4)
[f=0000000] Connection attempt from snoke
[f=0000000] -> Version: 100.0
[f=0000000] -> Connection established (given id 7)
[f=0000000] Connection attempt from Juandex
[f=0000000] -> Version: 100.0
[f=0000000] -> Connection established (given id 6)
[f=0000000] Connection attempt from dahn
[f=0000000] -> Version: 100.0
[f=0000000] -> Connection established (given id 2)
[f=0000000] Connection attempt from GorilloX
[f=0000000] -> Version: 100.0
[f=0000000] -> Connection established (given id 5)
[f=0000000] > <dahn>poor yanom
[f=0000000] > <Svatopluk>he probably wanted ffa
[f=0000000] <yanom> oh
[f=0000000] <yanom> ffa it is then
[f=0000000] [Game::ClientReadNet] added new player SgtHammer with number 8 to team 0
[f=0000000] Spectator snoke left the game: normal quit
[f=0000000] > snoke has left the room
[f=0000000] <dahn> have fun
[f=0000000] <Svatopluk> u2
[f=0000000] <Svatopluk> he seems afk in lobby
[f=0000000] <Svatopluk> !force
[f=0000000] > Sorry, you do not have rights to execute force
[f=0000000] > Poll: Force game? [!y=1/3, !n=0/3]
[f=0000000] > Poll: Force game? [!y=0/3, !n=0/3]
[f=0000000] <yanom> !vote 1
[f=0000000] > Poll: Force game? [!y=2/3, !n=0/3]
[f=0000000] <dahn> !vote 1
[f=0000000] > Poll: Force game? [!y=3/3, !n=0/3]
[f=0000000] > Poll: Force game? [END:SUCCESS]
[f=0000000] > forcing game start by
[f=0000283] Connection attempt from SgtHammer
[f=0000283] -> Version: 100.0
[f=0000283] -> Connection established (given id 8)
[f=0002465] <Svatopluk> xD
[f=0002502] <dahn> FFU
[f=0002762] game_message: dahn has been destroyed!
[f=0002800] game_message: dahn resigned
[f=0003250] [dahn] YANOM I BELIEVE IN YOU
[f=0004838] [Game::ClientReadNet] added new player DIVO with number 9 to team 0
[f=0005223] Connection attempt from DIVO
[f=0005223] -> Version: 100.0
[f=0005223] -> Connection established (given id 9)
[f=0005420] [Game::ClientReadNet] added new player anonymise737 with number 10 to team 0
[f=0005532] > <anonymise737>!notify
[f=0016426] [dahn] oh
[f=0016651] [dahn] sad
[f=0019436] <Juandex> wtf
[f=0019661] Spectator DIVO left the game: normal quit
[f=0019818] !transmitlobby @voice@buildUnit@add;corfast;Constable
[f=0019818] !transmitlobby @voice@buildUnit@add;puppy;Puppy
[f=0019818] !transmitlobby @voice@buildUnit@add;corpyro;Pyro
[f=0019818] !transmitlobby @voice@buildUnit@add;jumpblackhole;Placeholder
[f=0019818] !transmitlobby @voice@buildUnit@add;slowmort;Moderator
[f=0019818] !transmitlobby @voice@buildUnit@add;corcan;Jack
[f=0019818] !transmitlobby @voice@buildUnit@add;corsumo;Sumo
[f=0019818] !transmitlobby @voice@buildUnit@add;firewalker;Firewalker
[f=0019818] !transmitlobby @voice@buildUnit@add;armaak;Archangel
[f=0019818] !transmitlobby @voice@buildUnit@add;corsktl;Skuttle
[f=0019818] !transmitlobby @voice@buildUnit@reload
[f=0021199] [dahn] ahahah
[f=0021288] [dahn] lol Juandex
[f=0021346] !transmitlobby @voice@buildUnit@remove;corfast
[f=0021346] !transmitlobby @voice@buildUnit@remove;puppy
[f=0021346] !transmitlobby @voice@buildUnit@remove;corpyro
[f=0021346] !transmitlobby @voice@buildUnit@remove;jumpblackhole
[f=0021346] !transmitlobby @voice@buildUnit@remove;slowmort
[f=0021346] !transmitlobby @voice@buildUnit@remove;corcan
[f=0021346] !transmitlobby @voice@buildUnit@remove;corsumo
[f=0021346] !transmitlobby @voice@buildUnit@remove;firewalker
[f=0021346] !transmitlobby @voice@buildUnit@remove;armaak
[f=0021346] !transmitlobby @voice@buildUnit@remove;corsktl
[f=0021346] !transmitlobby @voice@buildUnit@reload
[f=0021367] game_message: Juandex has been destroyed!
[f=0021367] Chili: tried to add multiple times "panel8" to "integralwindow"!
[f=0021367] Chili: tried to add multiple times "Integral menuTabRow" to "integralwindow"!
[f=0021386] <Ghost Site> Spectator mode. Widget removed.
[f=0021400] game_message: Juandex resigned
[f=0021667] [dahn] that was brave
[f=0022787] game_message: yanom has been destroyed!
[f=0022787] game_message: Svatopluk wins!
[f=0022787] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0022802] <autoquit> Autoquit canceled.
[f=0022802] > Game over, exiting
[f=0022864] Player Svatopluk left the game: normal quit
[f=0022870] Spectator dahn left the game: normal quit
[f=0022877] [QuitAction] user exited to system
[f=0022881] [SpringApp::ShutDown][1]
[f=0022881] [ThreadPool::SetThreadCount][1] #wanted=0 #current=2 #max=2
[f=0022881] [ThreadPool::SetThreadCount][2] #threads=0
[f=0022881] [SpringApp::ShutDown][2]
[f=0022881] [KillLua][1]
[f=0022881] [KillLua][2]
[f=0022881] Start gadgetHandler:Shutdown
[f=0022881] Shutdown - UnitMorph
[f=0022881] Shutdown - LupsNanoSpray
[f=0022881] Shutdown - Modular Comm Info
[f=0022881] Shutdown - Puppy Handler
[f=0022881] Shutdown - StartSetup
[f=0022881] Shutdown - Terrain Texture Handler
[f=0022881] Shutdown - UnitCloakShield
[f=0022881] End gadgetHandler:Shutdown
[f=0022881] Start gadgetHandler:Shutdown
[f=0022881] Shutdown - UnitMorph
[f=0022881] Shutdown - Modular Comm Info
[f=0022881] Shutdown - Shockwaves
[f=0022881] Shutdown - UnitCloakShield
[f=0022881] Shutdown - Lups Cloak FX
[f=0022881] Shutdown - Lups
[f=0022881] End gadgetHandler:Shutdown
[f=0022881] [KillLua][3]
[f=0022881] Start widgetHandler:Shutdown
[f=0022881] Shutdown - SaveOrderList Complete
[f=0022881] Writing last game win data
[f=0022881] Shutdown - SaveConfigData Complete
[f=0022881] Shutdown Widget - EPIC Menu
[f=0022881] Shutdown Widget - Chili Minimap
[f=0022881] Shutdown Widget - Chili Widget Selector
[f=0022881] Shutdown Widget - Local Team Colors
[f=0022881] Shutdown Widget - HealthBars
[f=0022881] Shutdown Widget - Noises
[f=0022881] Shutdown Widget - Unit Icons
[f=0022881] Shutdown Widget - BuildETA
[f=0022881] Shutdown Widget - Win Counter
[f=0022881] Shutdown Widget - Modular Comm Info
[f=0022881] Shutdown Widget - CameraShake
[f=0022881] Shutdown Widget - Chili Economy Panel Default
[f=0022881] Shutdown Widget - Chili EndGame Window
[f=0022881] Shutdown Widget - Chili Nuke Warning
[f=0022881] Shutdown Widget - Chili Selections & CursorTip
[f=0022881] Shutdown Widget - Chili Spectator Panels
[f=0022881] Shutdown Widget - Context Menu
[f=0022881] Shutdown Widget - Darkening
[f=0022881] Shutdown Widget - Highlight Geos
[f=0022881] Shutdown Widget - Local Widgets Config
[f=0022881] Shutdown Widget - Mex Placement Handler
[f=0022881] Shutdown Widget - MinimapEvents
[f=0022881] Shutdown Widget - Missile Silo Range
[f=0022881] Shutdown Widget - Morph Finished notification
[f=0022881] Shutdown Widget - Startup Info and Selector
[f=0022881] Shutdown Widget - Stereo3D
[f=0022881] Shutdown Widget - Transport AI
[f=0022881] Shutdown Widget - Attack AoE
[f=0022881] Shutdown Widget - UnitShapes
[f=0022881] Shutdown Widget - MessageBoxes ZK
[f=0022881] Shutdown Widget - Map Edge Extension
[f=0022881] Shutdown Widget - Selection Send
[f=0022881] Shutdown Widget - LupsManager
[f=0022881] Shutdown Widget - Units on Fire
[f=0022881] Shutdown Widget - Newton Firezone
[f=0022881] Shutdown Widget - Chili Crude Player List
[f=0022881] Shutdown Widget - Chili Pro Console
[f=0022881] Shutdown Widget - Chili Framework
[f=0022881] Shutdown Widget - Lups
[f=0022881] Shutdown Widget - Chili Core Selector
[f=0022881] Shutdown Widget - Pause Screen
[f=0022881] Shutdown Widget - Chili Gesture Menu
[f=0022881] Shutdown Widget - Chili Integral Menu
[f=0022881] Shutdown Widget - Lasso Terraform GUI
[f=0022881] Shutdown Widget - Text To Speech Control
[f=0022881] Juandex DISABLE TTS
[f=0022881] Shutdown Widget - Persistent Build Height
[f=0022881] End widgetHandler:Shutdown
[f=0022881] [KillLua][4]
[f=0022881] [~CGame]1]
[f=0022881] [KillLua][1]
[f=0022881] [KillLua][2]
[f=0022881] [KillLua][3]
[f=0022881] [KillLua][4]
[f=0022881] [KillMisc][1]
[f=0022881] [KillMisc][2]
[f=0022881] [KillRendering][1]
[f=0022881] [KillInterface][1]
[f=0022881] [KillInterface][2]
[f=0022881] [KillSimulation][1]
[f=0022881] [KillSimulation][2]
[f=0022881] [CCollisionHandler] dis-/continuous tests: 5341/5559931
[f=0022881] [KillSimulation][3]
[f=0022881] [KillSimulation][4]
[f=0022881] [~CPathCache(16x12)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0022881] [~CPathCache(16x12)] cacheHits=203 hitPercentage=55% numHashColls=0 maxCacheSize=20
[f=0022881] [~CPathCache(64x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0022881] [~CPathCache(64x48)] cacheHits=1823 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0022881] Statistics for RectangleOptimizer: 1%
[f=0022881] Statistics for RectangleOptimizer: 1%
[f=0022881] [KillSimulation][5]
[f=0022881] [~CGame][2]
[f=0022881] [~CGame][3]
[f=0022881] [SpringApp::ShutDown][3]
[f=0022881] Statistics for UDP connection:
Received: 342824 bytes in 9863 packets (34.7586 bytes/package)
Sent: 377956 bytes in 10711 packets (35.2867 bytes/package)
Relative protocol overhead: 0 up, 0.172619 down
8 incoming chunks dropped, 4 outgoing chunks resent

[f=0022881] Writing demo: D:\Program Files (x86)\Spring\Zero-K\demos\20160706_134610_Cooper_Hill_TNM02-V1_100.sdf
[f=0022881] [SpringApp::ShutDown][4]
[f=0022881] [SpringApp::ShutDown][5]
[f=0022881] [SpringApp::ShutDown][6]
[f=0022881] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN ALLOW * -1
[LuaSocket] UDP_CONNECT DENY 158.69.140.0 8556
[LuaSocket] UDP_LISTEN ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog::Uninstall][1] hangDetectorThread=00000000
[SpringApp::ShutDown][9]
[SpringApp::Run] exitCode=0
+0 / -0
Skasi
ARrankJuandex the "Open a new battle." button is broken right now. Either join a public room or use this command:
/w Springiee !spawn mod=zk:stable, title=YourRoomTitleHere, password=123456

This bug has already been fixed in the code, but the change was not yet deployed as a ZK-Lobby update.
(protip: never use 123456 or password as your password)
+0 / -0
Also please use pastebin or spoiler UArank_@

quote:
Can't stress this enough.


Denied. Remember the permaban rule? This is exactly why I put that in place.
+0 / -0
7 years ago
I cnat enter a lobby I cant execute the zerok.exe game dosent start the exe dosent start from spring folder.
+0 / -0
7 years ago
I think discussion of the actual ZKL being broken belongs in the other thread..
+0 / -0
7 years ago
Dear Parzival its not that we hate you or anything. Its not that we want to discourage you from doing things and don't want you to "succede".
Its just that we don't want you to put work into a humongous project that you are going to abandon later down the line thus losing all of that manhours you have invested into it.
Furthermore people here are just annoyed by your all knowing attitude where it is apparent that you don't know jack and refuse to accept any negative feedback.

I would much rather see you do some minor work in ZK and then take on bigger objectives. This way you could put your enthusiasm and will into some constructive work and... help the community!

tl;dr #becomegood
+2 / -0
Sure, I if could I would follow your advice, but you know, I did say that if I start work on another project I get banned. Sooooo I'm honestly not sure if an admin would cancel that or not. (honestly I would say that some admins would like to ban me, but maybe thats just be being paranoid)

To cancel it I would have to have admin permission.
+1 / -2
7 years ago
This issue is clearly resolved by perma-banning every player who's not working on a lobby redesign.
+5 / -0
7 years ago
Yeah and I recently had a genious idea to pin my ZK dev failures to motivate myself into doing things.
Turns out that idea was stupid and so is yours "ban me" punishment thing.
+0 / -0
Page of 5 (93 records)