Looking for Test Subjects
Tired of CAI, Circuit and ZKGBAI?
Finally, here's your chance to try something new:
Command
Spam
Intelligence !
4v4 CSI vs CircuitDownload
Go ahead and
grab a copy before they're all gone.
Features
-
Focus on air support, airspace control and gunship raiding.
-
Human'y actions for more interesting team game like gameplay
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Solid economy (Optimized grid)
Installation
Extract the downloaded AI binary to
Documents\My Games\Spring\AI\Skirmish
Create any folders that are missing.
Restart your lobby and you should be able to add the AI ingame.
Java
You need to have a Java 7+ 32 bit JRE installed to use this AI. You can find it
hereIf it is installed but not detected (AIs commanders explode on game start), make sure you set either the "JAVA_HOME" environment variable or the "JavaHome" registry key to your Java installation. For example
JAVA_HOME = C:\Program Files (x86)\Java\jre7
Setting memory limits
[Spoiler]Go to your AI Interface properties, it can be either
Documents\My Games\Spring\AI\Interfaces\Java\0.1\jvm.properties
or
Spring\engine\[current dev]\AI\Interfaces\Java\0.1\jvm.properties
and replace the line
jvm.option.x=-Xmx64M
by
jvm.option.x=-Xmx512M
This is needed for the AI to have enough Memory available, otherwise it'll start lagging very badly. The new defaults should make this less of a problem.
Notes
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Water is not supported (Don't do what I did in the screenshot :P)
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Maps without Sprungboxes aren't fully supported, make boxes!
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Teammates are not supported No cooperation with teammates.
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CSI is intended for Team games, it will fail to defend itself against raids in 1v1.
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No refunds for burnt CPUs or body parts
Reporting Issues
Please include CSI.log (in Spring folder) in reports. Be aware that it is overwritten once you start a new game.
You can find the github at:
https://github.com/DeinFreund/CSIThere will be a lot of issues at first, so please report them.
Change Log
Dec 28
-
Bug fixes
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Performance improvements
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Better unit weight selection
Dec 21
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Added Vulture, Zenith and Singu
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Improved late game performance (No more two second lags..)
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Tweaked territory awareness
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More aggressive in mid-game
Oct 2
-
Resigns (no more hunting single units forever)
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Enabled debug UI to help testers find errors.
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Aggressive mexing
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"Fixed" GC Lag
Sep 30
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Fixed a memory leak
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Slight eco improvements
Sep 28
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Escalation into Special Weapons when fighting porc
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Uses reclaim sidearm
Sep 27
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Added Licho with cluster targeting
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Added support for teammates. (CSI won't crash, but mixing with other AIs is still not recommended)