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Good usecase for Dominatrix

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7 years ago
I think we should buff Domi, but before we do any decisions, we must see what the populace thinks, as this is mostly a democracy:


What do you think Dominatrix is good at, Would you use this, why/why not, Do you think it needs changes, and if so, what are the changes?
Discuss
+1 / -0

7 years ago
I think you have some misconceptions. There is no "we" and this is not a democracy.
+3 / -0
7 years ago
Domini would use a buff anyway.
+1 / -0
I think those feedback reports are good as long as they are not based on neonstorm logic.
CoreDevs are regulated from those reports to get all use cases. I suppose most changes happend due to userreport.

I do not think domi could use a buff. Because it is already kind of strong, covered with shields. But somehow it is too useless to use. So a little buff would make the unit more interesting.
+3 / -0

7 years ago
Domi vs amphs is ugly. Domi vs heavies is also pretty ugly now that capture doesn't decay while a unit is being hit by cap beams. Domis with area shield or area cloak are also pretty ugly in general.

If it were to be buffed the only things that would make sense would either be:
-increased hp
-increased range
-decreased downtime after capture.

It's true they don't get used much but domi is a pretty dangerous unit that can easily become wtfOP.
+3 / -0

7 years ago
Domi is just a pure high risk unit. I would never rely on it just like I wouldn't on a skittle. Run into something that can touch it and you're instantly set back to resign level, manage to capture some units and your enemy will be outnumbered before he realizes. This is for 1v1 where it's a big investment, in teams I wouldn't even bother because air.
+1 / -0
In the hands of a good player Domis make wonders. See some LV vs HT games of GBrank[Fx]Drone vs SErank[Er0]Godde. Since that time they only become better due to a few implemented bugfixes.

That being said domis efficiency depends on player's skill a lot. As domis usually counter like 70% of units in any land factory, one should expect that opponent is preparing emergency countermeasures.
+1 / -0
7 years ago
But then Domi can't deal with emergency.


+1 / -0

7 years ago
As mentioned, they've been used to good effect against good players.

HT literally has no unit that can deal with them. With EMP/disarm/shield/cloak/terra, they become monstrous quickly.

Funnily enough I think of them like banelings in starcraft. While they're high risk high reward, some match-ups simply require them. I spent ages as zerg trying to win ZvT without banes, but really I just needed to learn how to force the connection.

It also just got a buff with the wyvern changes.

One thing that contributes to their lack of success is that people think about the converted units wrong. You don't want to keep those units to guard your domi, that's how you lose your entire domi pack. You should either cannibalise them, or send them where they can't do any damage if your domi dies.

They probably could be buffed without breaking the game, but we probably don't want them strong enough they can be considered a mainstay, as in teams they have a big polarising effect which destroys the agency of teammates over the outcome of the game.
+0 / -0
imo they are plenty powerful already. They just need to be used intelligently and supported, not monospammed.
+0 / -0
7 years ago
quote:
In the hands of a good player Domis make wonders. See some LV vs HT games of GBrank[Fx]Drone vs SErank[Er0]Godde. Since that time they only become better due to a few implemented bugfixes.
Got some links? How is a reader meant to find a replay of those two players, with that specifique factory matchup, where that specifique unit is used?
The only replays of Godde vs Drone that are dated young enough to still be downloadable are
Multiplayer B370775 2 on Red Comet
and
Multiplayer B370953 2 on Red Comet
In Multiplayer B370775 2 on Red Comet comments speak about idle factory, idle commander and Godde notes his "sloppy play" too. -> match does not count match much.
So that leaves one replay, 18 months old, in a game where the balance is changed every few weeks.
ok.
+0 / -0

7 years ago
Nah don't listen to them. Domis are garbage if you have scouted them. There are so many things that counter them easily. You need alot of domis for them to be scary, and by the time you have that your opponent can build that counter and trade with super efficiency.
+0 / -0
7 years ago
Problem is Domi gets attacked by literally anything, and if it isn't ready, the Domi will die and release all units under it's control.

Maybe it can be powerful, but could it do something a focus fire attack from Levellers/Ravagers do?
+1 / -0

7 years ago
Kill any assault or riot without any attrition at all?

Convert the unit killed?

Doesn't seem like a good comparison.
+0 / -0
quote:
Kill any assault or riot without any attrition at all?

Works both ways. Failure to cap means the target gets away unscathed, at no cost to the adversary.

Dominatrix does one thing Ravager and Leveler fail to do (and most other car units as well): efficiently counter Reaper/Banisher mix.

That said, there are more efficient ways if you can facswitch.
+0 / -0
7 years ago
Even worse:

Lose domi, then all of your units gone. :))))))))

Imagine u has 1 Grizzly and u lose it xD
+0 / -0

7 years ago
Capturing is still strictly better than killing, since you can self-d anything captured.

I mean, if you managed to capture a grizzly, just suicide it into them if you think you might lose the domi. It will do some not inconsiderable damage even if it's not being used at optimal efficiency.
+0 / -0

7 years ago
Capture lobster com and take it to your nano farm for reclaim.
+1 / -0
Capturing workers seems much better, since everyone can use extra workers :).
Also, workers are harmless, unless they are Welder/Constable.

quote:
Nah don't listen to them. Domis are garbage if you have scouted them. There are so many things that counter them easily. You need alot of domis for them to be scary, and by the time you have that your opponent can build that counter and trade with super efficiency


We shall see, USrankFealthas

+1 / -0
7 years ago
I just realized... What if I cap a domini that has capped my ally's unit before?

WHO will own the unit? Will it go back to my ally, come to my hands together with the domini, or stay enemy?
+0 / -0
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