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Just in time procedually generated maps possible?

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USrankOflameo
36 days ago
Are just in time procedurally generated maps with some consistent static features like in a roguelike possible to make in Zero-K?

I have a slightly related question. Why can't I get missions already published to play by clicking the button while logged into the site and Chobby?
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CArankTheMooseIsLoose
36 days ago
Yes but it's not easy. Try HexFarm.
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JPrankgajop
36 days ago
I suppose you could do something similar already if you modified the heightmap and diffuse in Lua, but it has its own problems. zwzsg was making procedurally generated maps a long time ago.

True procedural generation requires engine support. I did something similar and I pushed it to https://github.com/spring/spring/tree/luamapgen . It's largely WIP and the API still has many design issues, but it can produce simple examples like . More work to follow when I'm less busy (if that time ever comes!). Contact me if you want to help.

Dunno about the missions but I assume no one implemented that feature in Chobby's ZK server protocol.
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USrankFealthas
36 days ago
The best form of procedural map generation is having a good map editor and letting lots of people use it.
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