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Strider Unit Proposition and Dev

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5 years ago
Ever since I played this game I thought it lacked a good "fatboy" like strider.
Is there any guide on modding for Zero-K, and if I make the unit, is there any chance of it being added to the base game?

I want to contribute and have 2 week of mostly free time.
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5 years ago
http://zero-k.info/mediawiki/index.php?title=Zero-K:Developing

what is fatboy? it is unlikely for units to be included unless they provide some previously unfulfilled role.
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5 years ago
It's kind of a rolling shogun that's also a mobile deployable factory.

http://supcom.wikia.com/wiki/UEF_Experimental_Mobile_Factory
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5 years ago
Also I was thinking about it and what about an engineer strider that would essentially be a somewhat weak unit but with great build power and build range ?
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5 years ago
Fatboy is the UEF land experamental from SC:FA. It features 4 long range battleship cannons, airpads, some lmgs, torpedos for underwater, an area shield, and a good mobile factory to boot. As to if it fits in this game, we have mobile artillary in the Merlin/catapult, and everyone would say that dealing massive damage from range is not a good fit for this game I think. so airpads are on reef, sea only, funnelweb has shield, land only, we have long range damage with merlin, but I feel the damage is delt different, and the mobile factory in an athena or few. Striders in this game are often compared to experimentals in SC:FA, but they definately feel different to me, a lot closer to general units in cost and effectiveness.
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If you mean FatBoy (not a strider but T2) from other TA variants:

https://github.com/Balanced-Annihilation/Balanced-Annihilation/blob/96d15245b50ef308acfb2a0aad04063133731181/units/ArmKbots/T2/armfboy.lua

Then it's like a slow Crabe that paths like a regular kbot and has a lot of hit points.
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5 years ago
CArankFFA702 We do have a mobile factory. It is our Athena. There is also the Djinn which teleports units.
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If you want to make a new unit, a light aircraft carrier ship (kinda like a smaller Reef) is something that I wouldn't mind giving a try at least.

The largest technical barrier to making a new unit is probably making a good model. There are people who can assist with the other steps of unit creation but good modelling is hard to come by.
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5 years ago
Making the model is probably the least of a problem, once there is decision what it should be (and someone make rough sketch of the shapes).
More of an issue is to animate all the stuff, especially if it is walker.
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5 years ago
We had multiple discussions about a stridere tank and the old jugglenauth
and on a T3 spacheship as a game ender
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5 years ago
quote:
Making the model is probably the least of a problem, once there is decision what it should be (and someone make rough sketch of the shapes).

For some reasons there are many people who think that, and even ones who actually jump into the workflow and do some models.

But then for some reason the model does not happen.
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I think it is true that a significant part of the difficulty of modelling is making a model that can be well animated, and doing the animation.

(An advantage of making a ship model is that it doesn't have to walk.)
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5 years ago
Yet another supporting case for giving all boats extendable legs so they can walk too
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5 years ago
Your ships should drill instead!
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5 years ago
Should we be giving little bird feet to all aircraft, so they can land and walk around on land and not be vulnerable to AA when doing so?
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