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Bloody Screen comes to Zero-K

19 posts, 486 views
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DErankTopkack
19 days ago
Suggestion: The screen slowly colours grey-metallic from the rim towards the center, indicating how much metal the player has in storage.
+5 / -0


DErankChesti
19 days ago
according to the mumble talk we had on mumble.springrts.com ....

idea was to have an indicator for metal excess

access metal -> screen gets filled with grey stuff how Topkack described



+1 / -0

USrankSteel_Blue
19 days ago
Sometimes I just excess metal looking around the map thinmking of a way I can have impact.
+0 / -0



RUrankFirepluk
19 days ago
So that lobsters would be even more motivated to spam storage in the corner... ^^
+2 / -0


ROrankSigero
19 days ago
we will name this feature impending doom,and when you reach 10k metal excess you get kicked from the game.
+3 / -0

AUrankSmokeDragon
19 days ago
but its auto shared so its good.. if a player is not using metal i can use it =P
+0 / -0

DErankTopkack
18 days ago
guys, I'm not talking about teamgames...
+0 / -0


CHrankAdminDeinFreund
17 days ago
I'm pretty much already using this. I put a metal bar in every corner of my screen that fills with grey when excessing.
+1 / -0


DErankAdminmojjj
17 days ago
this is so metal. is it a public wupget yet?
+2 / -0

ITrankOldGhostStalker
10 days ago
Why a visual wubget? Just make the game play a scratching sound that becomes louder and louder the more time you pass excessing...

extra tip: you can have the same sound build up with storages
+0 / -0




EErankAdminAnarchid
10 days ago
C&C games have this ticking sound for credits being gained or spent
+0 / -0

USrankShadowWolfTJC
10 days ago
One feature that my ADHD-filled self is sorely missing, that's present in all the other rts games that I've played in the past (including Command & Conquer, StarCraft, and Warzone 2100) are audible alerts, like these:

[Spoiler]

To my knowledge, only the sounds of my commander coming under attack, and the sound of a strategic nuclear launch, are easy enough to tell. All other audible warnings are absent, with only some having visual warnings, which just don't do enough to grab my attention. Even if it's having that text-to-speech program of yours doing double-duty, and reporting on what's happening like all the other rts games out there, I would very much appreciate the addition.

By the way, I think even Total Annihilation had audible sounds that play when one of your units come under attack, so what gives Zero-K?
+3 / -0



CArankAdminShadowfury333
9 days ago
Anarchid was working on that, and I did some test recordings for the voice, but nothing's come of it so far.
+1 / -0


DErankAdminmojjj
7 days ago
(edited 7 days ago)

CArankAdminShadowfury333 can you provide some of these speech samples? i want to try some filters, maybe you like them ;)
+0 / -0


ROrankSigero
7 days ago
Imagine spamming glaives at a rate of 5 per sec,UN UN UN UN UN UN U NU N NU NU NUN UN UNU NUN UN UN UNN UN NU NUN UN UN UN UN UN UN
UNIT READY
+6 / -0



PLrankAdminSprung
7 days ago
on hold
canceled
+3 / -0




EErankAdminAnarchid
7 days ago
MISSION FAILED
+0 / -0


DErankChesti
6 days ago
poor Admins
+0 / -0


USrank_Shaman
5 days ago
OUR NUCLEAR MISSILE IS READY, GENERAL.
+0 / -0