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Title: [A] COOP vs AI
Host: Nobody
Game version: Zero-K v1.7.6.4
Engine version: 104.0.1-1251-g69e556f
Battle ID: 738142
Started: 4 years ago
Duration: 41 minutes
Players: 10
Bots: True
Mission: False
Rating: None
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Team 2

AI: Brutal (5) <DevCircuitAIBrutal64>
AI: Brutal (6) <DevCircuitAIBrutal64>
AI: Brutal (7) <DevCircuitAIBrutal64>
AI: Brutal (8) <DevCircuitAIBrutal64>
AI: Brutal (9) <DevCircuitAIBrutal64>
AI: Brutal (1) <DevCircuitAIBrutal64>
AI: Brutal (2) <DevCircuitAIBrutal64>
AI: Brutal (3) <DevCircuitAIBrutal32>
AI: Brutal (4) <DevCircuitAIBrutal64>
Spectators
DEranklamamala

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AI tried to repeatedly nuke leftover terra order (now in AI's domain)

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+0 / -0

4 years ago
friendly fire nuke?
+0 / -0


4 years ago
AI is totally retarded in its use of nukes
+0 / -0
Circuit should not target terraform for sure. I dont get why unfinished terra nano's persist forever
+0 / -0

4 years ago
Also when I split area attacked with a load of bombers, some of them decided to select teraform points as targets. They never fired their weapons, and it was after my team had the overwhelming numerical advantage, I think, so they would have been visible, I guess.
+0 / -0


4 years ago
Are you all suggesting that there was some sort of bug with terraform?
+0 / -0


4 years ago
No, the issue is that the AI targets the terraform nanoframe
+0 / -0