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Pre-terraform broken for mexes

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2 months ago
Steps to reproduce:
1. Select a mex in the constuction menu
2. Hover over a max spot
3. Press B to activate pre-terraform, press V/C to modify height
4. Build mex

Expected result: Terra command queued, then mex built.
Result: The mex is built, the terraform is never queued.
Broke at lastest update, I think?

The pre-terraform feature woks fine for everything else, though.
+2 / -0


2 months ago
Yes. See https://github.com/ZeroK-RTS/Zero-K/commit/b73d75378c72087d050a21226545bd3cdc8abe43
+0 / -0

59 days ago
quote:
Yes. See https://github.com/ZeroK-RTS/Zero-K/commit/b73d75378c72087d050a21226545bd3cdc8abe43


Having the same problem, but what do I do with that information. I'm not a programmer so I need more instructions.
+0 / -0


59 days ago
That is a commit to the repository from ten days ago. The latest release is more than ten days old, so that fix is not live. Since the affected files are all widgets you could copy the updated widgets and run them locally. That would require you to delete them after the next update though.
+1 / -0


59 days ago
What if the widget system would support temporary files? hmm.
+0 / -1

57 days ago
steps to-.....


.1
+0 / -1
35 days ago
I'd just like to note that that update didn't fix it. It still doesn't work. (There has been an update it the last 27 days, right?)
+0 / -0
35 days ago
If there was, it was not listed at News. Probably there wasn't?...
+0 / -0


34 days ago
I had exactly the same issue using alt+mouse wheel
sometimes it works and most of the time it does not... weird
+0 / -0