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Zero-K v1.0.10.2


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15 posts, 1118 views
MYrankAdminKingRaptor
21 months ago

Donator star
After much debate, the Impulse Capacitor Restriction Act was passed in Parliament this morning over the vehement protests of the Non-Newtonian Physics Association.

Other important changes include several optimizations to the code and a large number of (other) bugfixes.

== General ==
* Several bits of construction-monitoring code have been removed to speed the game up. As a side effect, boost starting resources have been removed from the game.
* Fixes for gunship "impulse capacitors"
* Muting players should work properly now
* Fixed Serpent omnidirectional torpedoes
* Fixed an exploit that allowed players to steal resources from allies by sharing a negative amount to them
* Factories "push" enemy units out of their build areas more precisely
* Fixed a crash when attempting to create a ZK mission in Mission Editor

== GUI ==
* Fixed a widget crash when Local Colors was disabled
* Fixed advanced camera go-to-point behavior
* Rejoin progress bar no longer steals clicks; is dockable
* Terraform indicates expected total cost in tooltip after construction starts (previously it only displayed before any work had been done on the terraform block)
* Aircraft "land at" state icons have had their colors reversed; now "land at 30%" is red and "land at 80%" is green
* Added "/cba clear" command to the Central Build AI widget to clear all build queues at once
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ROrankForever
21 months ago
So impulse capacitors like the one i used with Athena is restricted and we will get ban if we use it?
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NLrank[GBC]Tandstickor
21 months ago
(edited 21 months ago)

nice.

One question though.

quote:
* Terraform indicates expected total cost in tooltip after construction starts (previously it only displayed before any work had been done on the terraform block)


Is it hard to display the estimated cost before you start construction?
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EErankAdminAnarchid
21 months ago

Donator star
quote:
So impulse capacitors like the one i used with Athena is restricted and we will get ban if we use it?

My understanding is they will be removed from the game upon detection. If you're caught flaunting them, this will be detected, and capacitor abolished.
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ROrankForever
21 months ago
(edited 21 months ago)

AFTER THIS UPDATE.............I CANT BUILT NOTHING WITH RECON COMMANDER AND WEAVER in a speedmetla GAMe
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NLrank[GBC]Tandstickor
21 months ago
"Cant build nothing" so what CAN you build?
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GBrankKyubey
21 months ago


id be surprised if you could build nothing
what would that look like?
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ROrankForever
21 months ago
(edited 21 months ago)

I saw what it is with the bug...first factory plop has a range of non building area...where you can just spam and spam and it won;t built
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GBrankKyubey
21 months ago


i saw that too
it but on my second fac with eco com

the lab would start then despawn/self reclaim like 1 frame later
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CZrankAdminLicho
21 months ago


What is/was impulse capacitor?
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EErankAdminAnarchid
21 months ago

Donator star
quote:
What is/was impulse capacitor?

Athena
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AUrankAdminGoogleFrog
21 months ago

Donator star
quote:
So impulse capacitors like the one i used with Athena is restricted and we will get ban if we use it?


No. KingRaptor was just very confusing.

Impulse capacitor has been fixed, removed, it was a bug. Feel free to shoot gunships across the maps with Newtons.
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USrankCrazyEddie
21 months ago

Donator star
>No. KingRaptor was just very confusing.

But funny!

Totally worth it.

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ATrankSkasi
21 months ago


quote:
* Rejoin progress bar no longer steals clicks; is dockable

<3
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DErankAdminmojjj
21 months ago

Donator star
skasi! Zomg! Where have yourselves been?
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