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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.11.11.6
Engine version: 105.1.1-1821-gaca6f20
Battle ID: 1771786
Started: 4 months ago
Duration: 70 minutes
Players: 27
Bots: False
Mission: False
Rating: Casual
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4 months ago
i don't even
+2 / -0

4 months ago
Yup.
+1 / -0
4 months ago
Can you elaborate?
+0 / -0

4 months ago
Attrition started by tipping heavily in favor of east, but then east loses north.

Some back and forth, east retakes their north.

Meanwhile center is favorably taken by east, but eventually gets nuked and pushed back to a mostly stable standoff.

South starts off strong by pushing west off all the way to their spawn, but never getting broken. A nuke reverses south for a push, but escaltion to striders keep the contest on.

Somewhere mid way through the game, attrition stabilizes from a major deficit for west.

West finishes their Zenith first and shoots, but does not manage to take east's still building Zenith. East fires at and destroys west's Zenith.

From there we have a bunch of skirmishes around the map, mostly favoring east, and enough damage dealt via Zenith that west eventually capitulates.
+5 / -0

4 months ago
Not sure how to describe it. Kind of helplessly watched the slow-motion trainwreck unfold. I was southwest and was busy most of the game trying to shield south's army and assist with silo. Opposing army evolved into palas with scattered hermits and low tier units so not particularly susceptible to stun. It's kind of an annoying random guessing game whether they hit or miss.

The back and forth was pulled by players that overextended or attacked when they shouldn't. I tried to nag my teammates to stay back and not let commanders and crabs get snatched by enemy juggles or later paladins diving head first into the unknown...to no avail. The enemy successful counter-attacks were rewarded with getting nuked twice, I think.

After losing our zenith, our north-west had the nearby hill with berthas covered by 3 or 4 funnels, could have done another super there, but no.

We got 2 chances to push south after our superweapon got killed, just enough to set up a silo twice in range of the zenith, but we failed to kill it.

Superweapons and nuke "weighed" more on the outcome than i'd like.

Armies getting nuked or not may be kind of random as players have imperfect knowledge of enemy antinuke coverage. Zenith killing or being killed as they trade barrages of meteors is also kind of random. Their terraform wall was better than our defense, but raising it requires not having stuff built in front of it.
+0 / -0

4 months ago
PTrankraaar The only reason it evolved to not having great silo targets is because south let you evolve to silo at all. The hermit spam was 1/5th, and at some point, 1/4th of the ENTIRE metal loss of the whole team. By the end of the game, it amount to 3x SLs. Imagine that being anthing else than useless spam.

The reason it dragged at all is because hermits were just free reclaim for south for the entire game, which kept you in the fight.
+0 / -0


4 months ago
I had the 2 funnels north, after zenith died I just poured all my money into a hail marry attack with odins. One of them managed to drop its attack on the enemy zenith but since last tweak it doesnt deal quite enough to kill it.
+0 / -0