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Trinity missile

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22 days ago
When the missile is ready to launch and you select your target, it will immediately launch with no delay.
In a game like this https://zero-k.info/Battles/Detail/1872092
I accidentally nuke my own base, because I accidentally selected my nuke and force fired, with NO chance of stopping the missile.
Just an idea, of when you want to launch the missile, there should be a little 5 second timer before it launches, so that you can stop an accidental launch, and prevent situations like this.

And before people say to change selection setting for nuke or something else, it won't completely stop it, as you can still accidentally select the nuke with CTRL + A or something else(forgot the keys)
+1 / -0
22 days ago
Yes, me and my team saw this mistake by accident, even push pause, unfortunately it happens. How about making a button to cancel the launch ?
+0 / -0

21 days ago
well, there used to be an 8 second delay on launch because it would idle with a closed lid(therefore the lid needed to open). But this was changed because you could gain a 'competitive advantage' by pump-canceling attack with the trinity at all times, therefore having an instant launch, and the instant launch was then patched to everyone.
+1 / -0


21 days ago
I recall it slightly differently, but that is basically right.
  • The competitive advantage was not having Athenas blow up your base. With the door opening animation, people would camp Athenas near the silo and watch for the animation, then fly the Athena over the silo to intercept the missile when it launches.
  • The workaround was something like telling the nuke to force fire somewhere, then cancelling the order. The silo would become stuck open, ready to fire with no wind up. The wait command may have been required, I forget.

There might even have been a widget floating around that would prime your silos automatically when they were ready to fire. So the current behaviour was already being used by people before it became the new mechanic.
+1 / -0
I think it's quite hilarious that people self nuke, I mean, what more do people that make nuke deserve? :)

But seriously, would be interesting to have a delayed launch where it would show a yellow indicator with the explosion range (like a normal missile warning) but only when the yellow circle finishes it would then launch the actual nuke, at which point it would show the normal red circle. This would give room for the team to give their opinion on the launch, like whether it's not worth / too forward / too far back.

PS: unknownrankChomolungma at least you can rest well knowing you killed my jack.
+2 / -0
Is a state toggle on Trinity which enables/disables a confirm dialog for firing the Nuke practical?

I think you should be able to fire the Nuke with no warning if you choose (sometimes the timing is important, after all) but I can also definitely see the argument for a bit of misclick safety.
+0 / -0


20 days ago
A state toggle could certainly exist, but I doubt it would do much compared to either of the two systems we already had.
  • Barely anyone knows about most state toggles, so it can be approximated as going back to the old system.
  • Idk if I would even consider it too much clutter to put on the default UI (rather than in the hidden toggles area).
  • People who learn about it one time are likely to toggle it on and forget about it. I don't think we could reasonably be harsher to someone who toggled it misfiring a nuke.
  • In any case, how many accidents would a delay avert?

I think there is a stronger argument for putting nuke on D rather than F, but even that is a bit weird, and the way D works with multiple units selected is a bit weird.

Also, I like how in the current system you can scout the stockpile of a silo.
+0 / -0

20 days ago
Maybe the Lobster thing? Shot on both A and D, state toggle to prevent A?
+0 / -0
I did like the idea of changing the nuke firing button from F into something less uncommon like D.

Could add something like needing to click 2 buttons to actually make the nuke fire? so that clicking something like F wouldn't actually launch the nuke, but for example clicking D + F, would fire the
nuke.

And it can be added into nuke settings, so that only people who want that can activate it.
+0 / -0