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Zero-K v1.12.9.0 - Maps and Mobile AA

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24 days ago

The diversification of bombers over the past year has been great, but it also highlighted some problems with a few mobile anti-air units. This patch tries to carefully resolve these deficiencies, and to shift things slightly away from Phoenix and towards Magpie. The two bombers finally agree on rearm time.

This update coincides with an AI update and the addition of around two dozen new maps. Try them out, perhaps against the new AI, and give feedback on your favourites. If instead you prefer 1v1, check out Fight Club later today (Saturday) at 1900 UTC, and on every first and third Saturday for the rest of the year.

Balance


Gremlin creeps back towards its old low price.
  • Cost 130 -> 120

Tarantula contributes more to mixed anti-air defenses.
  • Damage 260 -> 270

Flail hits sooner.
  • Range 800 -> 820
  • Missile spends 16.7% less time flying straight up.

Magpie is a bit cheaper to support.
  • Rearm time 15s -> 13s

Phoenix takes noticeably longer to shoot twice.
  • Rearm time 10s -> 13s

Maps


These maps have been added.

Features


  • Updated the skirmish AI.
  • Experiment with new lighting on some energy structures.
  • Added focal depth hotkeys for the depth of field widget.
  • Added team selection to the cheat sheet (top left with cheats enabled).
  • The startbox editor can now apply box transforms and save them directly to files.

Fixes


  • The skirmish AI no longer crashes if it somehow gains and then loses a factory plate.
  • Minor fixes for French translations.
  • Fixed some tips for planet Blackmire.
  • Fix tiny movement stutter when line-moving over wreckage.
  • Fix a graphs bug that would sometimes overcount army losses.
  • Fix spec team change when selecting unseen enemies.
  • Fix a rare teleport bug
  • Fix (ie remove) fog effect on a few maps.
  • Fixed structures with move commands giving up on them before finishing their morph.
+16 / -1

23 days ago
AWESOME AWESOME AWESOME !!!!

BUT CAN WE HAVE THE NEW MAPS IN ROTATION IN TEAMS ALL WELCOME PLS ?

GG WP
+5 / -0

23 days ago
AWESOME AWESOME AWESOME !!!!

BUT CAN WE HAVE THE NEW MAPS IN ROTATION IN 1V1 MATCHMAKING PLS ?

GG WP
+2 / -1

22 days ago
AWESOME AWESOME AWESOME !!!!

BUT CAN WE HAVE THE NEW MAPS IN ROTATION IN COOP VS AI PLS ?

GG WP
+2 / -0

22 days ago
quote:
BUT CAN WE HAVE THE NEW MAPS IN ROTATION IN 1V1 MATCHMAKING PLS ?

Most of them are pretty big for 1v1.
+0 / -0
22 days ago
Great. Two of the worst AA's (gremlin and flail) have been buffed. I would also like to see a raptor buff because I feel it is entirely useless. It dosen't have the speed to deal with bombers (and it gets slowed down when firing) and the only gunships it might be useful against is harpy (which no one builds these days). Nimbus is able to fight it directly (with good aoe effect) and revenants and crows entirely destroy them if they get close (which they have to).
+0 / -0

21 days ago
what about shield-AA?
+1 / -1

20 days ago
quote:
what about shield-AA?

Felon doesn't need any buffs. 🙂
+5 / -0

12 days ago
Havent played much with them, but magpies feel a lot better early-mid game because of the rearm time. The E cost is still crazy
+0 / -0