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Zero-K on MacOS

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I've gotten Zero-K to work on MacOS/ARM to an extent.

Using an Ubuntu ARM64 Virtual Machine and running the semi-portable itch.io release with Box64 seems to work pretty well. Though, a dual boot setup of MacOS and ARM Ubuntu would likely have near-native performance.

I've been looking at doing things natively on MacOS but given that MacOS doesn't support OpenGL, Spring will refuse to run. As a result, this seems to be the best solution.

I'll continue to look into this, but as an FYI for anyone that tries something like this in the future, rosetta is no-op. In all of my tests it'll just segfault. Also, it might be possible to get Zero-K working natively on MacOS by using an OpenGL-Metal compatibility layer like MGL or MetalANGLE. I haven't looked into this myself so there's still a chance it'll work.

Here's the project: https://github.com/smallketchup82/Zero-K-MacOS

Thanks for reading! I'm happy to have gotten this working and reproducible enough to be able to share with others.
+6 / -0
34 days ago
I play on MacOS sometimes when away from home. I just virtual desktop to my main windows computer with https://parsec.app/. It works great, or as great as your internet is anyway.
+0 / -0