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Hermit

17 posts, 810 views
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10 years ago
Since the hermit has almost perfect turning and acceleration, can it please be give the automatic avoidance/weaving unitAI seen on raiders? Would make it far more effective vs other assaults and skirmishers
+1 / -0
10 years ago
Doesnt it already do that? cant check right now, but i think i remember my swarm of hermits running around like they are drunk whenever i gave them fight command.

Also, i would like to summon GBrankKyubey so he could give us DPS/cost, or HP*DPS/Cost stats for all assaults. Cant do that myself from work, and it really feels like hermit and thug are seriously underperforming in the DPS department. And unlike thug, hermit doesnt have a cool redeeming gimmick.
+0 / -0


10 years ago
I also demand damage/damage stats.
+0 / -0
quote:
I also demand damage/damage stats.


All of the units in ZK are surprisingly well-balanced in that regard.

The damage/damage clearly shows that welder is OP though, as it is the only con unit that has damage/damage of 1. All other cons have it at NaN/undefined/0.


Another more complex stat i find useful is DPS*reloadtime/damage.
+3 / -0


10 years ago
quote:
All of the units in ZK are surprisingly well-balanced in that regard.


The hermit isn't, modstats show it to be inferior.

quote:
Doesnt it already do that? cant check right now, but i think i remember my swarm of hermits running around like they are drunk whenever i gave them fight command.


Hermits? no.
+0 / -0
10 years ago
quote:
The hermit isn't, modstats show it to be inferior.

The damage/damage stat is exactly 1 for all units with nonzero damage.

Unless we are talking about damage dealt/damage taken... which i'd be curious to see.
What is the name of that stat tool Kyubey has been sending screenshots of, where can i find it?
+0 / -0
The tool is ModStats.

Bitrotten and unreliable. Nobody knows its methodology or even how to properly query it.

But human minds are built to be argumentative, so this stops noone.
+1 / -0
:P when there is no better data to use, you use what you have availablle

and modstats is curently the only info we have available on how well units are being used by players

also my hermits are clearly superior to normal hermits

vs hermits of the unwashed masses

vs thug of the unwashed masses
+0 / -0


10 years ago
the data of human experience suggests the hermit blows bbag
+0 / -0
meatbags... why would i care about your "experience", your subjective reality is not suported by data or is it?

[GBC]1v0ry_k1ng subjective experiance with hermits:

vs the unwashed masses

conclusion: silly meatbag does not know how to use a hermit
+0 / -0


10 years ago
modstats be meaningless cap'n

Weaving unit AI -- can we has?
+2 / -0
10 years ago
you are just ashamed at your noobiness!

but yea waving hermit would be cool
+0 / -0

10 years ago
I think USrank[GBC]1v0ry_k1ng loves to much the hermit, nerf it so he will hate them and he wont post any more spider buff threads:D


















just joking in case no1 understands it...
+0 / -0


10 years ago
I do love the hermit too much, but I would still be calling it underpowered if I hated the model and concept.. its just not very good :(
+0 / -0


10 years ago
Since Hermit chassis is radially symmetrically it should be able to walk in all four cardinal directions without turning.
+0 / -0
10 years ago
D: that would make it a super skirmisher

more ninja then rokko
+0 / -0
RUrankYogzototh

http://zero-k.info/Forum/Thread/7418?postID=90041
much beter version in the unit strength thread


power : based on results of the unit strength math thread
range*speed : skirming power || hp*dps : lifetime damage
power^* : combat utility (fairly accurate, assumes retreat+repair capable)
range*speed*DPS : skirming power+damage capacity || hp*dps : lifetime damage

does not count special damage classes or shields
+0 / -0