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Violet Rampart 1.3

By qray
Rating:

5-way FFA; heavily based on Azure Rampart by zwzsg. Metal map: option to adjust flat metal income amount or switch to spots. Skybox from Smoth. Scipts based on offical map blueprint container by jK. Licence: Scripts GPL 2.0, map CC BY 3.0. ZK startbox and metal config by Anarchid. Void gadget by raaar
Size: 24 x 24

PLAY ON THIS MAP


Downloads: 466
Manual downloads:
http://zero-k.info/content/games/violet_rampart_1.3.sdz


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4 years ago


Featured for science and profit.
+3 / -0
4 years ago
crashes

https://github.com/ZeroK-RTS/CrashReports/issues/30315
+0 / -0
Fail to repicate:

http://zero-k.info/Battles/Detail/884898

multiplayer only issue?

Nope, crash condition is "not anarchid", or something. WTF.
+0 / -0
Windows:

std::bad_alloc
Access violation error

versions 1.0,1.1 work for me 1.2 and 1.3 crash with the same error
+0 / -0
4 years ago
Metal distribution makes fighting for mex limited. Geo is a very safe location as well-meaning overdrive>expansion. Also, due to distribution, getting a second spot is game breakingly op.
+1 / -0


4 years ago
This is a bad version of Azure Rampart. I agree with CArankTarkin.
  • The bases are needlessly split.
  • The geos are super safe.
  • It is very obvious who has the greatest claim to each mex, weakening a primary driver of FFA.

If you lie void ground so much then make Azure with void ground.
+0 / -0
Looks like the crash is an out of memory error. It only happens on windows Spring because it's still compiled 32-bit. The underlying reason could be that the texture is largely uncompressed in order to maintain accuracy on the edges.

Unsure if i can find the bother to recompile it cleanly.

quote:
If you lie void ground so much then make Azure with void ground.

I don't like void that much and this isn't my map.

I do like void much better than i like something that looks exactly like normal water, but also mysteriously blocks movement.

I consider the current state of non-acid Azure broken.
+1 / -0


4 years ago
Someone who has a windows machine should test whether this works now that windows has been upgraded to 64-bit.
+1 / -0
4 years ago
Now it starts without problems.
+1 / -0
4 years ago
yes works
+0 / -0


4 years ago
Supported. Let's see how it works when it works.
+0 / -0
4 years ago
Unfeatured due to:

Graphic bugs: minimap is black
Geo spot has a bug, when the geo is killed once, it cant be rebuild
And bad balance: get 1 silo=you won
+0 / -0
4 years ago
also firewalker and tremor didn't make ground effect
+0 / -0
quote:
Unfeatured due to:

It was not featured, though.

quote:
also firewalker and tremor didn't make ground effect

Engine bug, unfortunately.
+0 / -0

4 years ago
can we feature as team map please? It is not that small. So 24x24 should be suitable for clusters
+1 / -0


3 years ago
re-supported. Ground particle effects should be working since last stable.
+0 / -0
3 years ago
Map seems broken somehow, downloader gets stuck on "connecting". tried to download it manually and got an "sdfz" file; now, this comes up: WARNING, THIS MAP IS NOT AND WILL NOT BE DOWNLOADABLE".
+1 / -0


3 years ago
quote:
Map seems broken somehow, downloader gets stuck on "connecting". tried to download it manually and got an "sdfz" file; now, this comes up: WARNING, THIS MAP IS NOT AND WILL NOT BE DOWNLOADABLE".

Reuploaded.
+2 / -0
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