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ZeroWars v2.0.7 Supported

By petturtle
Rating:

made for zero-k
Size: 16 x 6

PLAY ON THIS MAP


Downloads: 818
Manual downloads:
http://zero-k.info/content/maps/ZeroWars_v2.0.7.sd7


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3 months ago
because there's always people asking, im going to say it here.
you gets metal everytime your wave spawns, the metal vaule you get are equal to your energy income, you can see how fast it paysback when you hover over the unit.(in the factory build queue menu)
+2 / -0


3 months ago
If you feel the need to post it here like that, then the mechanic is probably too opaque.
+0 / -0

2 months ago
ZW is great, but lacking depth because unit settings are broken, as hard as it may be please make unit settings transfer to battle field.

Wave cost suggestions:

Wdragon: increase
impaler: decrease \ or remove
tiamat: increase
blimpy: increase
jack: increase
mace: decrease
minatour: decrease (or fix stupid retreat)
crabe: increase
new spider laser thing: decrease
skyth: decrease
bomber (shadow): decrease
swift: make shoot ground?
nebula: decrease
roach (maybe decrease, if they not retreat to half the units)
domix (decrease)


feel free to crituqe





+0 / -0


2 months ago
quote:
ZW is great, but lacking depth because unit settings are broken, as hard as it may be please make unit settings transfer to battle field.

If you disable the Unit Start State widget then the state toggles won't be overridden. This isn't a fundamental limitation, it's just that CArankPetTurtle hasn't blocked these commands yet. Alternately, you can use Unit Start State to set more state toggles than you would usually be able to.
+0 / -0
2 months ago
Apparently, if you set the spawning units to retreat on low health, they may retreat back to the base when damaged. I would love to have an option to either have a builder hero, who would have the ability to repair friendly units, or to give the nexus and/or the turret the ability to repair nearby units. I would also love to see the Airpad repair speed to be upgraded, as in team games, people usually do something to make planes repair faster. Those updates are not necessary, however.
+0 / -0

22 days ago
wave costs suggestions updated:


Wave cost suggestions:

Wdragon: increase
impaler: decrease \ or remove
tiamat: increase
blimpy: increase
jack: increase
*Mace: keep same
minatour: decrease (or fix stupid retreat)
crabe: increase
new spider laser thing: decrease
skyth: decrease
bomber (shadow): decrease
swift: make shoot ground?
nebula: decrease
roach (maybe decrease, if make so not retreat to half the units)
*Dagger: increase
*domix: keep same
+0 / -0
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