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Maintained by

StiofanKingofAwoo
Last updated 4 days ago
Created 3 months ago
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Stiofan's Balance Refumble
PLAY THIS MOD
Maintained by

Last updated 4 days ago
Created 3 months ago
download JSON metadata of zkstiofanbalancerefumble
Hiya!
This is a vanilla esque mod to try out some ideas on viability.
Check out the Readme in the Github repository for details on content.
But the TLDR:
This is a vanilla esque mod to try out some ideas on viability.
Check out the Readme in the Github repository for details on content.
But the TLDR:
- Amphtanks: a new amphibious factory with some subsurface vehicles
- Nanoplague: Athena, quake, DRP and the amphtank bomb have weapons that revive wrecks into neutral zombies, that spread their plague further on damaging wrecks
- Striders: Nebula as a Siege platform, Builder Reef, Squire midcost strider, Higher risk reward merlin and more tweaks.
- Planes: Tankier fighters, Flak Raptor, more microable strafing swift.
- Planes2: A secondary air factory with 6 Variations on a Magpie slot unit.Comes with a standalone mod
- Jump: All jumpbots can jump, less a combat and more a mobiity jump with windup
- Economy: Easier and more encouraged gridding via cheaper solar, bigger grid wind and 20% more efficent big powerplants. Pylon is tankier and more expensive.
- Miscellaneous: Scythe areacloak, Herc drops safely, Badger mineburst, Higher rof Bertha but overheats
- Shield: Felon with less range but more speed and shieldregen. Thugs have a slightly bigger shield and burstfire their cannons, outlaw is tankier and slightly better.
- Ships: Sirens missiles are a dgun burst of 4. Mistral has experimental torp submunitions.
