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Introducing Zero-K Experiments

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Date Editor Before After
3/19/2016 5:57:41 PMCNrankqwerty3w before revert after revert
Before After
1 Awesome, I have some radical ideas that always want to experiment with, but too lazy and lack the skills to modify the game, you could try them if any of them make sense to you. 1 Awesome, I have some radical ideas that always want to experiment with, but too lazy and lack the skills to modify the game, you could try them if any of them make sense to you.
2 \n 2 \n
3 1. Make vehicles/tanks amphibious, it won't have much impact on sea gameplay, as they can't fire in water, but it would allow more interesting map designs that balance them againist the bots. 3 1. Make vehicles/tanks amphibious, it won't have much impact on sea gameplay, as they can't fire in water, but it would allow some interesting map designs that balance them againist the bots.
4 \n 4 \n
5 2.Make Mariner able to build several types of land units, include one type of land constructor, it is probably the most direct way to give shipyard more power on land. 5 2.Make Mariner able to build several types of land units, include one type of land constructor, it is probably the most direct way to give shipyard more power on land.
6 \n 6 \n
7 3.Remove the metal storage limit, it doesn't add much depths to gameplay but is probably a major annoyance to newbies. 7 3.Remove the metal storage limit, it doesn't add much depths to gameplay but is probably a major annoyance to newbies.
8 8
9 4.Make secondary factories uniformly valuable, basically how much a factory cost should depend on how much it is useful as a second factory. 9 4.Make secondary factories uniformly valuable, basically how much a factory cost should depend on how much it is useful as a second factory.
10 \n 10 \n
11 5.With 4, land AA units don't need to be all generalists any more, we could probably build some more complex air/AA interactions. 11 5.With 4, land AA units don't need to be all generalists any more, we could probably build some more complex air/AA interactions.