1 |
There's interesting things to know about how the reclaim, build, and resurect(both the metal giving and energy giving parts) function.
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1 |
There's interesting things to know about how the reclaim, build, and resurect(both the metal giving and energy giving parts) function.
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2 |
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2 |
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3 |
Nanolathes
have
multiple
modes
to
think
about
in
this
calculation.
The
"Normal"
mode
is
generally
when
you
are
constructing
things
and
the
numbers
work
as-is
on
face
value.
I
assume
in
the
engine
this
is
because
between
the
constructor
and
the
construction
1
build
power
==
1
build
time(
a
spring
feature
that's
largely
ignorable
by
the
design
of
zk)
==
1
metal(
and
energy)
.
The
normal
mode
works
for
all
construction
in
the
game
because
every
unit
that
can
be
built
adheres
to
these
rules.
Another
mode
is
reclaim.
Reclaim
is
actually
different
than
building,
for
reasons
I
don't
know
because
I
don't
know
how
to
look
at
source
code
right.
But
know
that
when
you
apply
10
build
power
as
reclaim
to
units,
you
apply
10
build
time
but
only
yield
5
metal
back.
Resurect
is
a
different
mode
which
has
2
parts,
if
it's
a
full
wreck
or
partially
reclaimed.
If
a
wreck
is
partially
reclaimed,
it
applies
the
yield
metal
of
reclaim,
at
1/2
the
rate
of
stated
construction
and
drains
that
value
from
your
economy.
If
the
wreck
is
full
on
metal,
then
it
applies
the
full
build
power
rating
in
energy
cost.
|
3 |
Nanolathes
have
multiple
modes
to
think
about
in
this
calculation.
The
"Normal"
mode
is
generally
when
you
are
constructing
things
and
the
numbers
work
as-is
on
face
value.
I
assume
in
the
engine
this
is
because
between
the
constructor
and
the
construction
1
build
power
equals
1
build
time(
a
spring
feature
that's
largely
ignorable
by
the
design
of
zk)
equals
1
metal(
and
energy)
.
The
normal
mode
works
for
all
construction
in
the
game
because
every
unit
that
can
be
built
adheres
to
these
rules.
Another
mode
is
reclaim.
Reclaim
is
actually
different
than
building,
for
reasons
I
don't
know
because
I
don't
know
how
to
look
at
source
code
right.
But
know
that
when
you
apply
10
build
power
as
reclaim
to
units,
you
apply
10
build
time
but
only
yield
5
metal
back.
Resurect
is
a
different
mode
which
has
2
parts,
if
it's
a
full
wreck
or
partially
reclaimed.
If
a
wreck
is
partially
reclaimed,
it
applies
the
yield
metal
of
reclaim,
at
1/2
the
rate
of
stated
construction
and
drains
that
value
from
your
economy.
If
the
wreck
is
full
on
metal,
then
it
applies
the
full
build
power
rating
in
energy
cost.
|
4 |
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4 |
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5 |
I got to testing Athena's vs constructors in a lobby. if you have 1 welder(7.5) and 1 Athena(15) both working on a wreck(reclaim and rez), there is equilibrium and no drain to your economy. Which means when you reclaim a wreck being rezed by someone else, you are depositing metal directly in a teammate's income. When you reclaim an allied structure, though, you are evaporating metal into the atmosphere forever lost to your team.
|
5 |
I got to testing Athena's vs constructors in a lobby. if you have 1 welder(7.5) and 1 Athena(15) both working on a wreck(reclaim and rez), there is equilibrium and no drain to your economy. Which means when you reclaim a wreck being rezed by someone else, you are depositing metal directly in a teammate's income. When you reclaim an allied structure, though, you are evaporating metal into the atmosphere forever lost to your team.
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6 |
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6 |
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7 |
If you want the infinate metal through reclaim, though, open a zombie lobby. You can farm wrecks and they will resurect no matter how much metal you drained out of them, so you can kill them and take their metal again.
|
7 |
If you want the infinate metal through reclaim, though, open a zombie lobby. You can farm wrecks and they will resurect no matter how much metal you drained out of them, so you can kill them and take their metal again.
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