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Amph, Spider, and Shield factory

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Date Editor Before After
4/30/2024 3:26:42 AMUSrankPLT_Whistle before revert after revert
4/30/2024 3:26:36 AMUSrankPLT_Whistle before revert after revert
4/30/2024 3:23:02 AMUSrankPLT_Whistle before revert after revert
Before After
1 spider does not need arty... 1 spider does not need arty...
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3 when do you normally use spider? hill! is it a place where artillery would be needed? NO!! 3 when do you normally use spider? hill! is it a place where artillery would be needed? NO!!
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5 especially considering how dominant recluse is as skirm vs anything but fencers, and they are entirely different terrain facs anyway 5 especially considering how dominant recluse is as skirm vs anything but fencers, and they are entirely different terrain facs anyway
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7 tell me @Chomolungma ... do you really want shield factory to have artillery that does damage? don't enough people already complain about it? and if you ask me, lob-ball is already an insane source of artillery. like I won a 1v4 vs 3 arty players xd 7 tell me @Chomolungma ... do you really want shield factory to have artillery that does damage? don't enough people already complain about it? and if you ask me, lob-ball is already an insane source of artillery. like I won a 1v4 vs 3 arty players xd
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9 same thing for amph, lobster is good enough to get close, especially considering that scallop is shotgun, which excels at close range. grizz also is a great skirm, though I think it should be buffed. 9 same thing for amph, lobster is good enough to get close, especially considering that scallop is shotgun, which excels at close range. grizz also is a great skirm, though I think it should be buffed.
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