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Title: [A] Teams All Welcome (32p)
Host: Nobody
Game version: Zero-K v1.9.9.1
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1225637
Started: 3 years ago
Duration: 34 minutes
Players: 23
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 71.6%
XP gained: 51
TWrankKitty116065 died in 34 minutes
unknownrankaioeieoiao died in 34 minutes
GBrankPresstabstart died in 34 minutes
GBrankfishfinger died in 34 minutes
USrankPurePainCannon died in 34 minutes
ITrankPino died in 34 minutes
EErankm1sterX died in 34 minutes
DErankisave died in 34 minutes
FIrankEsTygo died in 34 minutes
NLrankPrecious died in 111 seconds
USrankImahoe died in 34 minutes
Team 2 Won!
Chance of victory: 28.4%
XP gained: 59
GBrankPLT_mushroomraider
USrankSOLSheldon
DErankPLT_mayxi died in 2 minutes
USranknop
DErankJummy
SErankcabrion
FRrankMirtille2
CArankHughsy
FIrankUuno
GBrankBIGNibbaChungus
TWrankCtrlShiftN
FRrankmax39jura




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3 years ago
this map is worse then field of isis
+2 / -0
USranknop
3 years ago
Yup goes in same category of superweapon race and cliff hijinks. Only voted for it because it's new and I'd never played it before :D
+0 / -0
3 years ago
East team had a good idea with air dropping units early into the enemy side of the map, but unfortunately chose one of the worst locations they could have done a drop in. West side had one or two very good targets to drop units in if they had been thinking the same way and could have made a more interesting early game. Additionally west team had an avenue through the east team's ramp in the north where they could have realistically caused decent damage for much of the game if they had sufficient coordination and will.

All that said, that doesn't sound like lobpot play and I can't understand how anything more than 6vs6 on this map could work.
+0 / -0