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Title: [A] Teams All Welcome (32p)
Host: Nobody
Game version: Zero-K v1.9.12.0
Engine version: 104.0.1-1544-ge1f249f
Started: 28 days ago
Duration: 6 minutes
Players: 18
Bots: False
Mission: False
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28 days ago
how is this supposed to be balanced?
+1 / -0


28 days ago
wow this looks real bad just looking at that balance
+0 / -0


27 days ago
SEVEN blues? Yeah, that's tough.

People often overestimate how big the gap between the average blue and the average purple is when they're facing each other down in a lane. The yellow-blue gap is MUCH bigger.
+0 / -0

27 days ago
This balance doesn't even have the excuse of numerically uneven teams, and doesn't appear to have been influenced by clans. Perplexing.
+1 / -0


27 days ago
Perhaps check the ratings reported in the replay and calculate the win chance from there. They might not match the ones reported on the site.
+0 / -0
the main problem here is that Slaab and Anir are on the same team,somehow the balancer thought that seperating Anir and Nimor and instead put Anir and Slaab togheter,would be better balance.But also give anir all the low rated players except one.

having all the bottom line players on one team to balance the high skills seems...savage for the purples.

So the balancer should firstly distrubute the high skills equally then the lowest skill equally and only after these player groups get distributed evenly fill the gaps with the mid grades

The game most of the time gets decided by the lower rated players...since a high skill cant play for 2 or 3 players that do nothing entire game.I have seen gold players loose 10k metal to kill 1k...
+1 / -0


27 days ago
ROrankSigero I think that is reading a bit too deeply for this game.
  • The win chance for Team 1 is reported to be 55.3%.
  • The balancer is supposed to be checking all the combinations and finding the one with the most even win chance.
These with these two facts it is simpler to conclude that the balancer has some bug, rather than the goal of the balancer is fundamentally broken. I suspect one of the following rather than a bug at the core of the balancer:
  • The numbers reported here aren't the numbers in use.
  • Parties were involved.
+1 / -0
26 days ago
quote:

Parties were involved.


Parties can influence who's on who's team? Like clans?
+1 / -0
26 days ago
Website chance of victory uses current rating I think.
+1 / -1


26 days ago
quote:
The numbers reported here aren't the numbers in use.

Isn't this always true? I generally see lobsterpot odds shift 5+% after a game as it adjusts player ELOs. They're normally almost exactly 50% (sometimes 49.8% etc) if you do a !predict in game unless there are few players.
+0 / -0